In this update3
Full notes
Full Hubert update
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What changed
- Gameplay
- Performance
Hubert changes
We are absolutely speechless. When the three of us started working on Hubert in our small studio in Brno, we dreamed of sharing this story with a few people. Today, we woke up to find that over 20,000 of you have added our scent-tracking hero to your wishlists during Steam Next Fest!
What this means for our 3-person team
In the world of indie development, these numbers are a lifeline. Because of your support, Hubert has moved from a "small project" to a trending heavyweight. This momentum ensures that we can focus 100% on polishing the final experience for our full release.
A Note on the Journey Ahead
We’ve seen the questions in the forums, and we want to be transparent: Hubert is a handcrafted, cinematic experience. It is designed to be a tight, emotional 3-hour journey (or about 5 hours if you’re a completionist!).
We are focusing on high-fidelity polish over "endless hours." Think of it as a premium short story you can finish in a night. A story we hope stays with you long after the credits roll.
What’s next?
The Wolf Fighting Segment: We’ve seen your clips! We’re working on polish passes based on your demo feedback.
Community Feedback: We are reading every forum post and bug report. Your input is helping us fine-tune the game for the full launch.
Final Polish: We are entering the home stretch of development, ensuring that every animation and environment detail meets the standards you've seen in the demo.
From the bottom of our hearts and from Hubert himself, Thank You.
If you haven't played the demo yet, there's still time! Jump in, track some scents, claim you trees and let us know what you think in the forums.
Onward to the full release!
-- The Hubert Team (All three of us!)
P.S.: If you want to help us climb back up the charts, leave a comment below! Every "Like" and comment helps the Steam algorithm find more players like you.
Source
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