Full notes
Full Huaxia: Warring States update
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What changed
- Compatibility
- Gameplay
- Events
- Balance
- Fixes
- Maps
Huaxia: Warring States changes
Dear gentlemen, the contents of this update are as follows:
Adjustments
The changes in this update focus on adjusting the experience on the battlefield.
We have received a lot of feedback before. The mid-to-high-level units are insignificant in the mid-to-late battlefield and are wiped out every time. The heroes are too strong and the minions are just cannon fodder, but the maintenance cost is not low.
Most of this update focuses on improving the influence of various units on the entire battlefield; the usefulness and status of minions on the battlefield will be greatly improved.
Adjustments
Soldier and combat NPC value adjustments
Slow down the casualty rate of soldiers, and they will no longer be wiped out by heroes of both sides. In the middle and late stages, there will no longer be a situation where the soldiers on the battlefield are useless. You can only bring heroes, and all the soldiers will be cleared.
Adjust the overall value growth slope of the hero in the middle and late stages. In the later stage, each level will no longer be able to carry 20 more soldiers;
The blood volume of the minion units will be moderately increased in all stages to improve the compatibility and increase the damage of spells against high-level units.
Increase the damage of mid- and high-level units so that heroes on both sides can no longer easily match one to a thousand. (It is still possible to have powerful equipment and levels)
Strengthen the attribute differences corresponding to the duties of the arms, and highlight the characteristics of the arms from the attribute perspective. The human shields are more fleshy, and the assassins have higher damage.
The movement speed of soldiers when escaping is increased from 60% to 80%.
Before update
Updated
Reputation value adjustment
Adjusted the rewards and penalties for the reputation value of all behaviors. Specifically, when actively attacking, plundering, killing prisoners, etc., the reputation penalty of the suffering country is increased.
Equipment durability adjustment
In this game, the durability consumption of weapons and equipment is indeed reduced by each cut.
In battle, if a hero (player) rides against a thousand, there will often be a situation where equipment needs to be repaired after each battle.
To be honest, we think this is quite realistic. Weapons and armor should need to be maintained after every battle. However, it’s still too annoying for the weapon to collapse every time you hit it halfway through the battle. At present, we will reduce the durability consumption by 80%~50% each time, which means it should be more than half as durable as before.
A single attack consumes durability: 1》0.2
A single attack consumes durability: 1》0.2
A single attack consumes durability: 1》0.5
Dropped equipment The initial random durability upper limit of dropped equipment has been increased: 70%》90%
The initial random durability limit of dropped equipment has been increased: 70%》90%
In addition, the durability consumption can also be customized in the difficulty setting (it can still be modified at any time after the start).
Other adjustments
The distribution of wild teams in each county. There will no longer be a large number of gangsters and beast teams in Sanchuan County (the initial area) to avoid accidental contact by novices.
Fixed
Further adjusted the display logic of the task mark position, and it will be displayed correctly in the stronghold and on the big map.
Fixed the problem that the task process may be blocked if there is no city to capture if Yuzhou is unified in advance and the task process is skipped directly to the official award.
Fixed the issue where the task conditions were met but the task was not completed.
Fixed the problem of requiring friendship with NPC officials when joining the Korean service.
Fixed the problem of disciples in the clan disappearing after becoming an official.
Fixed the problem that multiple uncaptured heroes often appeared in the captive interface, or even appeared repeatedly.
FAQ
Why is the patching slower these few weeks?
The main reason is to redo the archive system, which will be completed next week. Because this process affects the security of players' archives, we spend more time doing maintenance while being unable to update frequently. Therefore, updates have become slower in the past few weeks. Thank you again for your patience.
So what about new content?
New content including backpack integration, collection system and other new content will be launched as a test branch next week.
We will adjust and test the stability of new content step by step in the future. The first phase will focus on improving the game experience.
What about optimization and performance?
Currently, the follow-up work is focused on making new content (clan, Kyushu, battle command). If you still encounter optimization and performance problems, please be sure to give us feedback and we will find time to deal with them together.
Once again, thank you for your support.
Welcome to join the Discord group to supervise us
Once again, thank you for your support.
Source
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