Update log
Full Huaxia: Warring States update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Balance
- Fixes
Dear sirs, the following are the update details:
Adjustments
Soldier salaries and hero supplies will now be deducted every five days, resulting in a significant reduction in soldier salaries.
The required dice roll for a successful infiltration has been reduced, and the initial city defense of each prefecture has been lowered. Infiltration is now easier, but will become more difficult as the war intensifies.
Secret realm locations are now single-room environments, and will always contain a treasure chest.
Setting up camp no longer requires items.
Increased the health of lower-tier units; reduced the experience required for rank advancement.
The initial skill types for clan members and tutorial characters are now more practical (farming, cooking, construction, medicine).
The stamina cost for actions performed by various teams together is now shared among team members, such as gathering outside locations, infiltration, sparring, seeking advice, persuasion, and commanding from a distance. (Actions requiring a designated person, such as crafting, theft, and lockpicking, still consume the stamina of a single person.)
Increased the benefits gained from raiding locations.
All city merchants now offer more horses, sheep, and cattle.
All county and township merchants now offer more goods.
Reduced and corrected the requirements for crafting magical artifacts.
Fixed:
Added and fixed a ton of ENG text for now. Will polish them later. And will address to JP and KR text in coming patches.
Fixed the issue where purple blueprints could only be crafted in the clan's homestead.
Fixed the issue where repeatedly equipping the "Colorful Treasure" talent caused a decrease in affinity.
Fixed the issue that caused the Mo Academy quest to freeze.
Fixed the issue where crafting a crafted item would prompt that the clansman had not solved the recipe.
Fixed the issue where clicking the "Visit the Powerful Minister" quest was ineffective and had a 100-day cooldown.
Fixed the issue where saving and loading a conquered city would cause the city to disappear.
Fixed the issue where clearing a crime cost an exorbitant amount.
Fixed the issue where submitting prisoners outside the city was impossible due to the death of servants or jailers.
- AddedIn the afternoon, two problems were fixed: the innocent time lag officer could not interact; the doorman could not learn the formula.
In addition, issues include stuttering and frame drops, other crashes, excessive loading times, empty city mechanics, missing items for production and construction, retainers unable to learn ideologies, unmarked read books, separate inventory weight calculations, slow character movement, and other problems not mentioned here. We will address all of these issues one by one over the next period of time. We will not abandon the project. Thank you for your support. We also kindly request your feedback and opinions on the game so we can continue to adjust, polish, and fix it. Welcome to join our QQ group for feedback and supervision: 878492229 We also kindly request your feedback and opinions on the game so we can continue to adjust, polish, and fix it. Welcome to join our Discord group for supervision: \
Thank you again for your support.
Source
