Update log
Full Huaxia: Warring States update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone, fellow Warring States scholars, this is Lao Ai from the Huaxia dev team.
Extracted changes
- Gameplay
- Store
- Balance
- Performance
- UI and audio
Today, there's no clickbait title; I'll just be openly and clearly outlining the content of our early access version launching on April 22nd.
The entire Yu Province will be open, encompassing 7 prefectures, including 7 cities and 41 counties/townships, along with 50 conquerable strongholds such as Gaoluo Village and the Mohist Academy.
Cavalry horses have been added, making cavalry a true unit type. Furthermore, unique high-level units for each nation have been added.
The Clan Homestead content has been updated, raising the clan level to 5 and allowing recruitment. The number of facilities that can be built in the Homestead has been significantly increased.
Special scenes such as the Gaoluo Clan and the Mo Academy have been added, along with exclusive quests, characters, and items.
Four new voyages have been added, featuring historical figures such as Tian Jiu, Han Fei, Xiang Liang, and Song Yu, along with story missions.
Nearly 80 new historical heroes from the late Warring States period have been added, who can be recruited, challenged, or battled on the battlefield. Characters will exhibit different behaviors and dialogues based on their beliefs and status.
Unit cards have been consolidated; each unit no longer has its own card, but rather is categorized by unit type. Unit types are now distinguished as male and female, eliminating the mixing of men and women within the same unit type.
Bulk unit upgrades and bulk prisoner recruitment are now available; recruiting prisoners no longer requires completing a verbal sparring minigame.
More than 60 new unit types have been added, and 6 tiers of units have been opened, bringing the total number of unit types to approximately 132.
Nearly 30 new outfits have been added, bringing the total to 62 outfits and armor sets.
Tutorials and guides have been significantly improved and redesigned; an in-game encyclopedia has been added.
After acquiring citizenship, individuals can leave their citizenship or resign from official positions; clans can move with their territories (but clan buildings cannot be moved).
Active and passive peace negotiations are now available; national strategic AI has been improved, with nations increasing their defenses and participation based on the intensity of the war.
The battlefield has been expanded, and a reinforcement system has been added during combat. This also limits the maximum number of soldiers on screen simultaneously, reducing CPU load. (Maximum number is configurable.)
Clan banners have been added to manors, making them visible as physical entities in the game.
We use the Yellow Emperor's calendar now.
New and expanded battlefield scenarios have been added, with different battlefields depending on the location at the start of the battle (such as outside the city, by the river, etc.).
Numerous new graphics settings have been added to improve performance on different devices.
Various camera angles, including medium, long, and close-up shots, as well as some view settings that can be opened in options.
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The variety of horse coat colors and attribute bonuses has been expanded, and epic mounts have been added.
Clearing out bandits will provide a clear reputation boost; the reputation gained will be based on the country in which the bandits are defeated.
All mini-games can be skipped by rolling dice.
Extensive UI overhaul: Trading interface, team interface, intelligence interface, clan interface, recipe interface, battle results interface, and more.
New mutated levels allow you to defeat mutated Five Elements Spirit Beasts and obtain large quantities of
Source
