Full notes
Full Hrumka update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Balance
- Gameplay
There are many more things that I want to fix, but I don't want to postpone sharing the bug fixes that I already have
Problem with clicks not always registering should be fixed
Fixing minor interface issues
Teleport dodge now is properly connected when picked up
Fixed a glitch where if 2 enemies with reactive armor would bump into each other it would cause a fountain of never ending stream of gems to come out of them
Run log now has information about user input, abilities acquired and used by all entities and the tiles matched on the grid
Replays should be a bit more stable
Timer pauses on game over
Entering/exiting caves should be less prone to problems
Ability tooltip in Enemy cards now properly display the color of the ability
Improved points FX
Fixed a problem with hints in caves with non-square shape
The copy button in the log window shows when the log was copied
Entities inside caves can no longer consume gems that are not in the same cave
Added enemy ability "Hurtful" that increases their damage
Added common ability "Reactive camouflage" - change surrounding tiles when you receive damage
Moved the last tutorial message so that it does not interfere with the enemy information card
There are some known problems regarding the tutorial, which I will address in future updates. Looking forward to adding more content.
Source
Changelog.gg summarizes and formats this update. How we read updates.
