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Steam News22 June 20242y ago

0.3.3.3 patch

There are many more things that I want to fix, but I don't want to postpone sharing the bug fixes that I already have Problem with clicks not always registering should be fixed Fixing minor interface issues Teleport dod

Full notes

Full Hrumka update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions4 changes1 removal
  • Fixes
  • UI and audio
  • Balance
  • Gameplay
fixedProblem with clicks not always registering should be fixed
fixedFixing minor interface issues
fixedFixed a glitch where if 2 enemies with reactive armor would bump into each other it would cause a fountain of never ending stream of gems to come out of them
addedRun log now has information about user input, abilities acquired and used by all entities and the tiles matched on the grid
changedAbility tooltip in Enemy cards now properly display the color of the ability
changedImproved points FX

There are many more things that I want to fix, but I don't want to postpone sharing the bug fixes that I already have

  • Problem with clicks not always registering should be fixed

  • Fixing minor interface issues

  • Teleport dodge now is properly connected when picked up

  • Fixed a glitch where if 2 enemies with reactive armor would bump into each other it would cause a fountain of never ending stream of gems to come out of them

  • Run log now has information about user input, abilities acquired and used by all entities and the tiles matched on the grid

  • Replays should be a bit more stable

  • Timer pauses on game over

  • Entering/exiting caves should be less prone to problems

  • Ability tooltip in Enemy cards now properly display the color of the ability

  • Improved points FX

  • Fixed a problem with hints in caves with non-square shape

  • The copy button in the log window shows when the log was copied

  • Entities inside caves can no longer consume gems that are not in the same cave

  • Added enemy ability "Hurtful" that increases their damage

  • Added common ability "Reactive camouflage" - change surrounding tiles when you receive damage

  • Moved the last tutorial message so that it does not interfere with the enemy information card

There are some known problems regarding the tutorial, which I will address in future updates. Looking forward to adding more content.

Source

Steam News / 22 June 2024

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