Full notes
Full How We Die update
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Repeated intro
Hello, we are sharing the patch notes for today's update. We mentioned "if possible" last time, but it seems we missed the update time again... We'll say "definitely" for the next update by 00:00 on October 13th. Due to unforeseen circumstances, the update has been delayed by 24 hours... We apologize for the inconvenience.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
UI/UX Improvements
The health changes of upper group characters have been modified to be more noticeable.
You can now hover over the group character UI to view details about the character.
UX has been improved so that you don't have to manually calculate the damage of tools. (Example: The result of tool creation amount x2 is now displayed immediately)
Effect Improvements
The effect when a tool is destroyed has been improved.
A damage amount effect has been added when a character takes damage.
Bug Fixes
The description for the trait "Unfree Will" had an error, which has been corrected as follows: (Before) On acquisition, +1 dice, Choices other than entering battle are blocked. (After) +1 Dice on battle. Choices other than entering battle are blocked.
Next Patch Preview (October 13th)
A map popup UI will be added, allowing the map to be checked during combat/reward situations.
UX will be improved to make it clear how conditions become easier or harder.
Tooltips will be improved for better readability.
The settings UI will be improved.
Some balancing adjustments will be made to Act 3.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
