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Steam News5 October 20241y ago

Patch Notes – October 6, 2024

Hello, we are announcing today's patch notes. The update was delayed compared to the initially announced time. We will try to release future updates at the scheduled time.

Full notes

Full How We Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, we are announcing today's patch notes. The update was delayed compared to the initially announced time. We will try to release future updates at the scheduled time.

What changed

2 fixes3 additions5 changes0 removals
  • UI and audio
  • Events
  • Balance
  • Gameplay
changedUI/UX ImprovementsThe blue book has been improved to show the reason for failure upon death.
changedUI/UX ImprovementsThe UI/UX has been improved to display the results of previously experienced story choices. Hovering over the SD card icon image on the choice will display a tooltip. Choice experience data will be saved starting from this update.
addedUI/UX ImprovementsYou can now preview the 3D tokens of characters on the next path with '!' and '!!' icons on the map.
fixedBug FixesFixed an issue where, after selecting a trait as an alien/boss reward, traits did not need to be removed even if they exceeded 8.
fixedBug FixesFixed a bug where the tooltip UI sometimes did not work properly.
changedNext Patch Preview (October 8)The UX will be improved to allow immediate confirmation of tool damage. For example, the result value of "Tool Creation Amount x2 Damage" will be directly displayed.

UI/UX Improvements

  • The blue book has been improved to show the reason for failure upon death.

  • The UI/UX has been improved to display the results of previously experienced story choices. Hovering over the SD card icon image on the choice will display a tooltip. Choice experience data will be saved starting from this update.

  • You can now preview the 3D tokens of characters on the next path with '!' and '!!' icons on the map.

Bug Fixes

  • Fixed an issue where, after selecting a trait as an alien/boss reward, traits did not need to be removed even if they exceeded 8.

  • Fixed a bug where the tooltip UI sometimes did not work properly.

Next Patch Preview (October 8)

  • The UX will be improved to allow immediate confirmation of tool damage. For example, the result value of "Tool Creation Amount x2 Damage" will be directly displayed.

  • An effect will be displayed to show the damage received when hit by an attack.

  • The effect of tools breaking will be improved.

  • When taking damage from a choice, a shaking effect will be added.

  • Tooltips will be displayed when hovering over characters added in Acts 2 and 3.

We are always sincerely grateful to those who continue to enjoy the game.

Source

Steam News / 5 October 2024

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