Full notes
Full How To Grow a Black Hole update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
The Game Is Out!!!
The game is finally out, and I am beyond excited for everyone to get their hands on it.
I am also a little nervous, of course. This has been a huge journey, and seeing the game reach this point still feels unreal.
A lot of quality-of-life improvements have been made for launch, including visual improvements, better translations, a brand-new French localization, display options, tutorial improvements, leaderboard fixes, and more.
I am really looking forward to seeing everyone on the leaderboard. Don't forget to have fun, experiment, optimize, and grow the biggest black hole you can.
Also, hop into the Discord if you want to be part of the community and help shape the future of the game.
Thank You
Thank you for over 24 THOUSAND wishlists. That is absolutely insane.
A few more crazy things: as of writing this, the game is currently the 12th most popular upcoming game on Steam.
It is also the third most popular upcoming indie game.
And somehow, it is the number one most popular upcoming idle, space, and automation game.
Even crazier, the game was mentioned in an article by Rock Paper Shotgun!
As always, thank you so much to everyone who played the demo during Next Fest and beyond. The support, feedback, and suggestions have been amazing, and the game would not be in the state it is today without you.
This has been a dream come true, and I honestly do not have the words to describe how grateful I am for everything.
Added
Added a new song: “Hawking’s Lullaby” and "Messier 13"
Added French localization.
Added a language selector on first launch.
Added an option for constant music.
Added new display options for brightness, contrast, and saturation.
Added color-coded feed particles. This can be toggled in Gameplay settings and is enabled by default.
Added a credits screen.
Improved
Reworked the tutorial to be more hands-on and user-friendly. Let me know what you think.
Improved translations for other supported languages.
The black hole is now nudged by particles entering it, giving impacts a little more physical feedback.
Feed source particles now show how much disk matter was added when they enter the black hole.
Moved Text Scale and UI Scale from Accessibility to Display settings.
Tweaked the pressure gauge visuals to better match the rest of the UI.
Tweaked the research tree visuals so research beyond the next locked node is hidden.
Tweaked feed sources so they now display disk matter added per particle instead of per second. Showing this as a per-second value was not the best design choice originally, so this should be much clearer now.
Fixed
Fixed a bug that could cause the game to not launch in true fullscreen.
Fixed a bug that caused the UI to not update correctly after changing languages.
Fixed a bug that broke parts of the UI when using Arabic.
Fixed an issue where some UI elements did not play a sound effect when clicked.
Fixed issues with certain research nodes straying from predicted outcomes, which could cause a run to be invalidated even when it was actually valid.
Fixed an issue with the leaderboard that caused runtime and mass stats to not be visible to other players.
Fixed a bug that could cause the side rails to load incorrectly and appear skinny.
Thank You Again
Thank you again for all of the support. Whether you played the demo, gave feedback, wishlisted the game, joined the Discord, shared it with friends, or are just now jumping in for launch, it genuinely means a lot. If you enjoy the game please give it a review!
Have fun, and I will see you on the leaderboard.
Source
Changelog.gg summarizes and formats this update. How we read updates.
