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Steam News26 May 20261mo ago

The Big Hud Update

Added Added frost-style panels across the top bar, feed and upgrade rails, and the bottom dock. Added a starfield backdrop on the research screen, plus a grid layout and a Curvature balance readout in the corner.

Full notes

Full How To Grow a Black Hole update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions7 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
addedAddedAdded frost-style panels across the top bar, feed and upgrade rails, and the bottom dock.
addedAddedAdded a starfield backdrop on the research screen, plus a grid layout and a Curvature balance readout in the corner.
changedAddedResearch details has been reworked to be more visually compelling and easier to read.
changedAddedProgression, Settings, Leaderboard, Welcome Back, and Patch Notes all share the same look as the in-game HUD.
changedFixedSmoother play during long sessions, with less hitchiness when the simulation is running hot.
changedFixedThe black hole scene now updates disk and pressure visuals without redrawing the whole 3D view every tick.

Added

  • Added frost-style panels across the top bar, feed and upgrade rails, and the bottom dock.

  • Added a starfield backdrop on the research screen, plus a grid layout and a Curvature balance readout in the corner.

  • Research details has been reworked to be more visually compelling and easier to read.

  • Progression, Settings, Leaderboard, Welcome Back, and Patch Notes all share the same look as the in-game HUD.

  • Its a pretty nice change.

Fixed

  • Smoother play during long sessions, with less hitchiness when the simulation is running hot.

  • The black hole scene now updates disk and pressure visuals without redrawing the whole 3D view every tick.

  • Matter captures now batch together so late-game particle storms do not stutter the UI.

  • Hold-to-feed no longer spams fire sound loads. Those clips are ready when you need them.

  • Opening Patch Notes no longer risks a crash when certain visual effects are enabled.

  • Grapefruits are no longer larger than the observable universe. The grapefruit has been contained.

Tweaked

  • Bottom dock, upgrade rail, and celebration toasts now match the new frost HUD style.

  • Research header, filters, and detail panel now use the same dividers and flat cards as the rest of the UI.

  • Patch Notes use a cleaner layout, and older versions stay listed in Settings.

  • Welcome Back screen lays out your away-time stats more clearly.

  • HUD refresh timing adjusted so rate readouts stay smooth without hogging the main thread.

I hope these changes make the game feel a little cleaner, and more enjoyable.

As always, if something feels unstable, breaks, or just does not feel right, leave a comment or reach out and I’ll take a look.

Thanks for playing, and happy growing.

  • Noah

Steam post image

Source

Steam News / 26 May 2026

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