Full notes
Full How To Grow a Black Hole update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
- Balance
- UI and audio
Added
Added a larger, scrollable Patch Notes view that can be opened from Settings.
Added company splash music support at launch.
Added a new splash sequence that fades from stars into warp speed, then reveals the black hole and game title.
Added two research upgrades: Feed Lane Controls and Reversible Upgrade Paths.
Fixed
Splash music now starts with the splash sequence in the Electron game shell instead of waiting for a click.
Collapse music no longer cuts off early. Tracks now play through with their intended fade.
Fixed upgrade row highlights that could stick after a purchase.
Fixed downgrade and sell pulses so they play on the correct action.
Fixed upgrade tier bar spacing and milestone labels.
Fixed upgrade affordability states so unaffordable upgrades are clearly dimmed.
Fixed the feed source cost reduction research info so it shows the full-stack discount instead of a source price.
Tweaked
Reworked research descriptions, effects, and improvement text so upgrades are easier to understand.
Improved splash title readability with a darker, blurrier overlay that eases into the live game scene.
Cleaned up Settings actions so Patch Notes lives with build info instead of the save/session controls.
The changelog, Welcome Back, and offline review modals now close with Escape.
Updated UI text across the game to be more consistent and easier to read.
Source
Changelog.gg summarizes and formats this update. How we read updates.
