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Steam News12 May 20261mo ago

How To Grow a Black Hole Update

Added Added a larger, scrollable Patch Notes view that can be opened from Settings. Added company splash music support at launch.

Full notes

Full How To Grow a Black Hole update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions4 changes1 removal
  • Gameplay
  • Fixes
  • Store
  • Balance
  • UI and audio
addedAddedAdded a larger, scrollable Patch Notes view that can be opened from Settings.
addedAddedAdded company splash music support at launch.
addedAddedAdded a new splash sequence that fades from stars into warp speed, then reveals the black hole and game title.
addedAddedAdded two research upgrades: Feed Lane Controls and Reversible Upgrade Paths.
changedFixedSplash music now starts with the splash sequence in the Electron game shell instead of waiting for a click.
removedFixedCollapse music no longer cuts off early. Tracks now play through with their intended fade.

Added

  • Added a larger, scrollable Patch Notes view that can be opened from Settings.

  • Added company splash music support at launch.

  • Added a new splash sequence that fades from stars into warp speed, then reveals the black hole and game title.

  • Added two research upgrades: Feed Lane Controls and Reversible Upgrade Paths.

Fixed

  • Splash music now starts with the splash sequence in the Electron game shell instead of waiting for a click.

  • Collapse music no longer cuts off early. Tracks now play through with their intended fade.

  • Fixed upgrade row highlights that could stick after a purchase.

  • Fixed downgrade and sell pulses so they play on the correct action.

  • Fixed upgrade tier bar spacing and milestone labels.

  • Fixed upgrade affordability states so unaffordable upgrades are clearly dimmed.

  • Fixed the feed source cost reduction research info so it shows the full-stack discount instead of a source price.

Tweaked

  • Reworked research descriptions, effects, and improvement text so upgrades are easier to understand.

  • Improved splash title readability with a darker, blurrier overlay that eases into the live game scene.

  • Cleaned up Settings actions so Patch Notes lives with build info instead of the save/session controls.

  • The changelog, Welcome Back, and offline review modals now close with Escape.

  • Updated UI text across the game to be more consistent and easier to read.

Source

Steam News / 12 May 2026

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