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- How Many Dudes?
How Many Dudes runs on Steam Deck!
HEY, DUDES! Are you looking to get a bunch of Dudes all up in your Deck? We've got some info for you! "How Many Dudes?" was designed around mouse input. It's all about clickable interfaces: you can click on just about a…
Announcement - How Many Dudes?
Release Date & Full Game Details!
BUCKLE UP, DUDES! How Many Dudes? will be launching on Thursday, July 30th at 10AM PST / 5PM UTC! The demo for HMD has been downloaded by more than 475,000 people, which is, y’know, a LOT. More than we ever expected! Si…
Event10 changesBalanceGameplay - How Many Dudes?
How Many Dudes Demo v0.1.41-rc.13: Minor Update
Misc. Improvements When the Ranch Shop opens, your pocket dice appear in the "Restock" row of the shop to make it more obvious you can use them to reroll the shop. If you had your combat speed set to 1.5x and it was res…
Patch notes2 changesPerformanceGameplay - How Many Dudes?
v0.1.41-rc.8: Minor bug fix update
This is a minor update for bug fixing purposes: Fixed an issue that could cause your Relic Stash to crash if you purchased relics from the Merchant Dude, played a round, and then abandoned the round before it ended and…
Announcement2 changesFixPerformance - How Many Dudes?
How Many Dudes Demo Language Update v0.1
HELLO, MY DUDES! We've been cooking up a TURBO UPDATE for the How Many Dudes demo, and we're ready to toss it into your lap like a hot potato before we dive into our Dev Cave to go full throttle on developing the full g…
Patch notes8 changesGameplayUI/audio - How Many Dudes?
How Many Dudes Demo Update v0.1
OH WHAT? OH. Hey, Dudes. Didn’t see you there, because I was workin’ so hard duding up this game about dudes doing dude stuff. We’ve been collecting player feedback, squinting at analytics, and experimenting with all ki…
Patch notes60 changesFixGameplay - How Many Dudes?
How Many Dudes Demo is launching Wednesday, December 17th!
We have some BIG NEWS! We're launching the playable demo for How Many Dudes this Wednesday on Steam at 9AM CST! The game is in such a good spot already that we can't stop playing it ourselves. So we decided to just pull…
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