This update improves combat responsiveness, refines melee animations, and tweaks the early game experience to be more welcoming for new players.
In this update2
Full notes
Full HoverGrease 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions1 change0 removals
Gameplay
Balance
Maps
addedThis update improves combat responsiveness, refines melee animations, and tweaks the early game experience to be more welcoming for new players. Thank you for your patience, this is what we changed:
addedFixesCombat & Feedback Improved hit detection across all encounters. Added animated health bars for all enemies to provide better visual feedback.
addedFixesAnimations Refined stances and attack animations for melee fighters, specifically Madeye Bull, Peanut Pipper, and general melee enemies. Introduced a new rare death animation: enemies now have a 1 in 10 chance to explode into blood upon death.
addedFixesTutorial map (Prologue) Improved spider hitboxes to make combat more intuitive for new players. Lowered the difficulty of the mini-boss fight.
changedKnown Issues (In Progress)Frame‑rate drops on the HoverCorp Office Helicopter map and during Madeye’s smash in the Prologue, likely caused by real‑time physics calculations.
HoverGrease 2 changes
addedThis update improves combat responsiveness, refines melee animations, and tweaks the early game experience to be more welcoming for new players. Thank you for your patience, this is what we changed:
addedCombat & Feedback Improved hit detection across all encounters. Added animated health bars for all enemies to provide better visual feedback.
addedAnimations Refined stances and attack animations for melee fighters, specifically Madeye Bull, Peanut Pipper, and general melee enemies. Introduced a new rare death animation: enemies now have a 1 in 10 chance to explode into blood upon death.
addedTutorial map (Prologue) Improved spider hitboxes to make combat more intuitive for new players. Lowered the difficulty of the mini-boss fight.
changedFrame‑rate drops on the HoverCorp Office Helicopter map and during Madeye’s smash in the Prologue, likely caused by real‑time physics calculations.
This update improves combat responsiveness, refines melee animations, and tweaks the early game experience to be more welcoming for new players. Thank you for your patience, this is what we changed:
Fixes
Combat & Feedback
Improved hit detection across all encounters.
Added animated health bars for all enemies to provide better visual feedback.
Animations
Refined stances and attack animations for melee fighters, specifically Madeye Bull, Peanut Pipper, and general melee enemies.
Introduced a new rare death animation: enemies now have a 1 in 10 chance to explode into blood upon death.
Tutorial map (Prologue)
Improved spider hitboxes to make combat more intuitive for new players.
Lowered the difficulty of the mini-boss fight.
Known Issues (In Progress)
Frame‑rate drops on the HoverCorp Office Helicopter map and during Madeye’s smash in the Prologue, likely caused by real‑time physics calculations.