Full notes
Full Hover Skate VR update
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Repeated intro
Hey everyone thanks for the feedback so far! I’ve done an overhaul to a lot of the mechanics that control the board. I've reduced the max distance the board can go down and rewrote the grip system amongst other things. Overall the board should be less floaty and grip to your hands better. There are still bugs and it's not perfect but I think it's much better than before. I also want to give a big thanks to Mentality Skateboards and Dan MacFarlane. If you skate please check out their boards and videos I've listed below. As always please let me know of any issues and what you think of the new controls.
What changed
- Gameplay
- Store
- UI and audio
Mentality Skateboards Decks added. Grab these awesome boards in the skate shop. Skateboarding Realms Skateboarding Explained http://www.SkateboardingRealms.com http://www.SkateboardingExplained.com http://www.MentalitySkateboards.com
Two new Music tracks from Sick Boys: Check them out here Sick Boys Itunes
Modularized Board Velocity Control and Flip Trick Systems: This will eventually allow for presets and different control modes.
Trucks are now physics objects and can rotate similar to real trucks.
Slightly Increase Left/Right max movement
Grind acceleration: Grinding downward rails/ledges will now increase speed
Added Continue button and hot keys after you bail. Still bugs when continuing inside of geometry I’ll address this next build.
School has been greatly expanded.
New Grip system: should allow for better movement of the front hand
Added sparks for grinding in replays
Added Oculus Controller and tooltips
Updated replay controls for Oculus controller
Changed default Bindings for shoes: Your bindings might be messed up so be sure to reset them.
Pass on Grind trick icons. This is still a WIP.
Added Dragon Flips and Dolphin Flips
Increased board spawner trigger size: Should help with spawning the board.
Thanks for the support everyone.
Source
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