Full notes
Full Hover Skate VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Hover Skate VR changes
First I want to give a big thanks to American Ramp Company for allowing me to use some of their new ramp designs in game. They helped push me to add some cool new mechanics. You can check out some of the designs I used here . Also another big thanks to Dan MacFarlane for setting it up.
Pro Ops Themed Skatepark: This is the first infinite level as it allows you to go back and forth in the map. This level also introduces a few new mechanics to the game like stalls and ramps.
Updated Church level: Church level has been expanded a bit more. Still a WIP.
Ramps and Upward movement: There are now a few obstacles that you can grind upwards and launch off of.
Adjustments to trick detection: Tricks such as kickflips should be easier to pull off and are a little more based on skateboarding movement.
Height correction when grinding: The game will now try and adjust the distance from you and the grinding obstacle. This will make it easier to grind things higher than you.
- Grip MechanicsThis has now been changed to the Touchpads. Holding the touchpad will allow you to move your front hand more freely as well as slowing down the movement speed while you do it. This will give you some time to set up for your tricks. I’m still testing this and hoping to Improve on it more. Let me know what you think so far.
Start movement has be moved to Left Grip button.
Removed speed adjustments for now. I may add this back in later.
Added Goofy/Regular stance selection to the start screen. You can change this at any time in the settings menu.
Added 3 new board designs.
Added mute music options to settings menu.
I have also decied to drop the price to 9.99 since updates have been taking longer than I would like. Thanks everyone for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
