Full notes
Full House Of Nowhere update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Gameplay
House Of Nowhere changes
First off, a massive thank you to everyone who has jumped into the game since launch! It has been amazing watching some of you all experience the horror, and I'm incredibly grateful for the detailed feedback you've been providing.
Over the past day, I've been working around the clock to push out rapid hotfixes for the early save issues, memory stutters, and chase sequence glitches. While most of those critical launch-day issues are now fixed, I know the game isn't perfect yet.
I want to sincerely apologize to anyone who is still encountering bugs, especially those of you who have had your immersion broken later in the game. That tension is everything, and I am committed to getting it right.
What’s Next: The Forest Stage Update My full attention is now on a larger, major update. The primary focus of this patch will be the Forest Stage. I am aware of the specific bugs, progression hiccups, and strange behaviors happening out in the woods, and I am actively tearing them down.
I am taking a little extra time to test this major update thoroughly before pushing it live. I want to make absolutely sure everything goes smoothly, that the Forest plays exactly as intended, and that no new issues are introduced.
I will post the complete patch notes the moment the update is ready to download. Thank you for your continued patience, your bug reports, and for helping me make House of Nowhere the best experience it is meant to be.
Glassroot Interactive
Source
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