Full notes
Full House Of Nowhere update
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What changed
- Fixes
- Gameplay
- UI and audio
- Events
- Performance
House Of Nowhere changes
Fixes -----
Fixed an issue where collectibles could not be picked up
Improved interaction distance for smoother gameplay
Resolved interior lighting inconsistencies
Fixed progression save issues
Fixed cursor glitches
Corrected jumpscare and chase death sequences
Resolved collider path blocking problems
Restored missing audio cues
Fixed ending not triggering properly
Added improved visibility to the padlock inspection view
Prevented events from triggering multiple times
Corrected respawn positioning
Removed the quadbike as it provided unintended gameplay advantage
Improvements & Additions ----------------------
Refined chase and jumpscare sequences
Improved enemy AI behavior
Added new settings options
Added additional jumpscares
Expanded environmental sound design
Improved forest lighting and volumetrics
Added forest density settings (trees, grass, rocks) to improve performance on lower-end PCs
Adjusted spider speed to make escapes more balanced
Improved cave ambience to avoid abrupt audio transitions
Future Improvements ------------------
Continued bug fixes based on player feedback
Further enemy AI refinements
Additional gameplay and quality-of-life improvements
Exploration of new modes and experiences
Thank you for your patience during maintenance and for the feedback that helped improve the game.
Source
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