HomeGamesUpdatesPricingMethodology
Steam News26 February 20264mo ago

Update 1.0.4 - LIVE NOW

Fixes ----- Fixed an issue where collectibles could not be picked up Improved interaction distance for smoother gameplay Resolved interior lighting inconsistencies Fixed progression save issues Fixed cursor glitches Cor

Full notes

Full House Of Nowhere update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions11 changes1 removal
  • Fixes
  • Gameplay
  • UI and audio
  • Events
  • Performance
fixedFixed an issue where collectibles could not be picked up
changedImproved interaction distance for smoother gameplay
fixedResolved interior lighting inconsistencies
fixedFixed progression save issues
fixedFixed cursor glitches
fixedCorrected jumpscare and chase death sequences

House Of Nowhere changes

fixedFixed an issue where collectibles could not be picked up
changedImproved interaction distance for smoother gameplay
fixedResolved interior lighting inconsistencies
fixedFixed progression save issues
fixedFixed cursor glitches

Fixes -----

Fixed an issue where collectibles could not be picked up

Improved interaction distance for smoother gameplay

Resolved interior lighting inconsistencies

Fixed progression save issues

Fixed cursor glitches

Corrected jumpscare and chase death sequences

Resolved collider path blocking problems

Restored missing audio cues

Fixed ending not triggering properly

Added improved visibility to the padlock inspection view

Prevented events from triggering multiple times

Corrected respawn positioning

Removed the quadbike as it provided unintended gameplay advantage

Improvements & Additions ----------------------

Refined chase and jumpscare sequences

Improved enemy AI behavior

Added new settings options

Added additional jumpscares

Expanded environmental sound design

Improved forest lighting and volumetrics

Added forest density settings (trees, grass, rocks) to improve performance on lower-end PCs

Adjusted spider speed to make escapes more balanced

Improved cave ambience to avoid abrupt audio transitions

Future Improvements ------------------

Continued bug fixes based on player feedback

Further enemy AI refinements

Additional gameplay and quality-of-life improvements

Exploration of new modes and experiences

Thank you for your patience during maintenance and for the feedback that helped improve the game.

Source

Steam News / 26 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.