House of Legacy
Steam News 16 December 20255mo ago

Steam Trading Cards Now Available & Update Highlights

Hey guys! Hope you are all doing well and having fun. Steam Trading Cards for House of Legacy are now live! By playing the game for a certain amount of time, you can earn trading cards. Crafting badges will also unlock…

Update log

Full House of Legacy update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey guys! Hope you are all doing well and having fun. Steam Trading Cards for House of Legacy are now live! By playing the game for a certain amount of time, you can earn trading cards. Crafting badges will also unlock profile backgrounds and emoticons. We hope you enjoy them!

Extracted changes

0 fixes13 additions8 changes0 removals
  • Gameplay
  • UI and audio
changedImproved displays for city personnel lists, imperial examination schedules, noble family lists, and more
addedA new clan management panel
addedAdded convenient actions (e.g. one-click shelving in the library, one-click selling and storing from farms)
changedUI optimizations (e.g. clicking on blank space to close open panels)
changedExpanded Imperial Court Gameplay
addedIn early versions, becoming an imperial relative did not meaningfully change interactions with the court. Through multiple updates, we’ve added a dedicated set of mechanics exclusive to imperial-affiliated families, including:

In addition, we’ve put together a high-level summary of the updates released over the past six months, so you can quickly catch up on the game’s progress. For full details, please refer to our previous update announcements.

  1. Extensive Quality-of-Life Improvements

We’ve made hundreds of experience optimizations across the game. Examples include:

  • One-click operations in city, farm, and estate management panels

  • Sorting and filtering characters by attributes in many interfaces

  • Improved displays for city personnel lists, imperial examination schedules, noble family lists, and more

  • Upgraded character portraits to high-definition versions

  • Automatic succession of duties when retainers or clan members pass away

  • A new clan management panel

  • More detailed numerical tooltips across multiple interfaces

  • Added convenient actions (e.g. one-click shelving in the library, one-click selling and storing from farms)

  • UI optimizations (e.g. clicking on blank space to close open panels)

And many more similar improvements that are not listed here one by one.

  1. Expanded Imperial Court Gameplay

In early versions, becoming an imperial relative did not meaningfully change interactions with the court. Through multiple updates, we’ve added a dedicated set of mechanics exclusive to imperial-affiliated families, including:

  • Influencing the emperor to issue edicts, deploy troops, and conduct imperial tours

  • Enfeoffing imperial princes as vassal kings and appointing the crown prince

  • Appointing the Empress Dowager

  • A regency system for imperial family members

  • Characters who marry into the imperial family also gain their own unique interactions (such as acting as regent).

In addition, we’ve introduced palace intrigue events, a vassal king system, and interaction mechanics between the imperial family, vassal kings, and noble houses.

  1. Enriched Fief Gameplay

Within fiefs, we’ve added:

  • Military camp modules and multiple ways to recruit private troops

  • Conflict mechanics using private troops between noble houses, and between noble houses and the imperial family

  • Unlockable village and town tiles

  • Additional fief-related events

  1. Deeper Internal Family Gameplay

We’ve significantly expanded family-focused systems, including:

  • A fully reworked clan skill system so all skills have meaningful impact

  • New interactions to improve spousal relationships

  • The ability to designate specific heirs for title inheritance

  • New clan roles and responsibilities

  • A large number of new internal family events

  • More ways to handle family events (punishments, physiognomy reading, matchmaking, etc.)

  • Expanded birth mechanics (twins, boy–girl twins, etc.)

  • Generation naming (courtesy generation names)

  • A family chronicle system

  • Adoption mechanics

  • A family cemetery scene, allowing construction of exclusive family graveyards to bury clan members

  1. Expanded Interactions Between Noble Houses

  • We’ve added and improved systems such as:

  • Dedicated interaction mechanics for clan members married into other noble houses

  • Automatic marriage proposals from other noble houses

  • New events involving married-out clan members in other families

  • A mechanism for the emergence of new noble houses

  • Richer interactions with members of other noble houses (seduction, marrying widowed spouses or taking in husbands, etc.)

  • Conflicts between noble houses using private troops

  1. Officialdom and Bureaucratic Gameplay

  • New and expanded official systems include:

  • The ability for prefectural cities to issue policies

  • Expanded authority for the Six Ministries, for example:

  • The Minister of Personnel can recommend officials

  • The Minister of Rites can revoke scholars’ titles

  • The Minister of Justice can alter sentences

  • The Minister of War can independently raise imperial guards

  • The Minister of Revenue can allocate funds from the state treasury

  • New

Source

Steam News / 16 December 2025

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