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Steam News6 September 20241y ago

DEVLOG 1

Greetings, This is our first devlog of a new photorealistic hide-and-seek party game. We've been working hard on adding mechanics and release content to the game and we'd like to keep you updated as often as we can.

Full notes

Full HOUND: AUTOMATON update

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Repeated intro

Greetings,

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • Server
  • Performance
  • Events
  • Maps
addedThis is our first devlog of a new photorealistic hide-and-seek party game. We've been working hard on adding mechanics and release content to the game and we'd like to keep you updated as often as we can. For more frequent updates on all things big and small, follow us on our Discord .
changedPlaytests Coming SoonWe're gearing up for our first round of playtests, and we're excited to have the community join in! If you want to be part of the early gameplay experience, make sure to join our Discord Server . We'll be announcing the details there soon, and spots are limited, so don’t miss out!
addedPush MechanicWe've added a new push mechanic for runners! If a runner gets up close and personal with the automaton, they can deliver a well-timed push to knock it down, giving them a few precious moments to escape. Of course, the automaton won’t stay down for long, so use it wisely! Check out the mechanic in action:
addedScoring System AddedWe've added a new scoring system to track your performance. Here's how it works:
addedScoring System AddedWhistling in the game will reveal your location to hunters, but it's not without reward. Each whistle grants you extra points. It's a risk-reward mechanic that adds an exciting layer of strategy to the game.
changedMap Showcase: WarehouseLastly, we’re thrilled to show off our first map: the Warehouse. This semi-open level with both outdoors and indoors hiding locations is perfect for nerve-wracking hide-and-seek chases. Filled with towering shelves, narrow corridors, and unexpected hiding spots, it's the ultimate battleground for runners trying to outwit the hunter. Of course, this is still work-in-progress and subject to change, but here's how it stands today.

This is our first devlog of a new photorealistic hide-and-seek party game. We've been working hard on adding mechanics and release content to the game and we'd like to keep you updated as often as we can. For more frequent updates on all things big and small, follow us on our Discord.

Playtests Coming Soon

Steam post image

We're gearing up for our first round of playtests, and we're excited to have the community join in! If you want to be part of the early gameplay experience, make sure to join our Discord Server. We'll be announcing the details there soon, and spots are limited, so don’t miss out!

Push Mechanic

We've added a new push mechanic for runners! If a runner gets up close and personal with the automaton, they can deliver a well-timed push to knock it down, giving them a few precious moments to escape. Of course, the automaton won’t stay down for long, so use it wisely! Check out the mechanic in action:

Scoring System Added

We've added a new scoring system to track your performance. Here's how it works:

Whistling in the game will reveal your location to hunters, but it's not without reward. Each whistle grants you extra points. It's a risk-reward mechanic that adds an exciting layer of strategy to the game.

Surviving a round and escaping close encounters with hunters will also earn you points. The more dangerous the situation you escape from, the more points you'll receive.

Map Showcase: Warehouse

Lastly, we’re thrilled to show off our first map: the Warehouse. This semi-open level with both outdoors and indoors hiding locations is perfect for nerve-wracking hide-and-seek chases. Filled with towering shelves, narrow corridors, and unexpected hiding spots, it's the ultimate battleground for runners trying to outwit the hunter. Of course, this is still work-in-progress and subject to change, but here's how it stands today.

Check out these screenshots from the Warehouse map:

That’s it for this update. Please let us know what kind of content you'd like to see in these devlogs. Be sure to follow us on Discord for more updates, sneak peeks, and upcoming playtest announcements. Until next time.

Source

Steam News / 6 September 2024

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