In this update4
Full notes
Full HOTEL BARCELONA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Performance
- Compatibility
HOTEL BARCELONA changes
HOTEL BARCELONA is back and under new management! 🔥 Steam post image
Return as Justine to a hotel full of killers. Check in, wipe 'em out.
You ranted, you yelled, some even sent death threats- but we listened to your feedback.
All of your opinions shared on Steam, social media, the darkest depths also known as Reddit, all of the positive and negative... and we made a list.
Some of the feedback was difficult to process, but that's just the reality of being indie devs.
We took all your feedback into account and this Under New Management Update is a result of all your efforts.
So, thank you. To each and every one of you, for being real with us.
We kept the core of Hotel Barcelona the same. But we hope the changes to your initial experience, accessibility, and the flow will be to your liking.
🔥 Hotel Barcelona Under New Management Update 🔥
🩹 Patch Notes 🩹
Combat, Flow, and Player Control
● Faster recovery from attacks with expanded cancel timing into jump, dodge, guard, and follow up attacks
● Reduced stamina friction and shortened attack animations for a more aggressive combat rhythm
● Increased base dodge distance and rebalanced dodge skills
● Fully reworked parry system. Precise guard timing now triggers parries and rewards HP Recovery Orbs
● Guard now consumes stamina, creating meaningful defensive decisions
● Multiple new parry skills added to the skill tree. Skill layout and progression reworked
● New skill “Enhancement Luck+” added
● Weapon balance adjustments including Flamethrower AP tuning
Enemy and Stage Rebalancing
● Enemy HP, attack ranges, and reaction timing adjusted across multiple types
● Phantom Lost removed from Normal difficulty and below
● Boss durability and behaviour adjustments for Jacob, Nigel, and Eve
● Terrain, camera distance, and door placement improvements in key stages
Invasion Multiplayer Improvements
● Reduced imbalance caused by player progression differences
● Improved parry reactions between players
● Doppelgängers can no longer invade during boss fights
● Doppelgängers no longer interfere with enemies or environmental systems
● Matchmaking and multiplayer UI improvements
Quality of Life and Performance
● Optimised performance across the entire game
● DUALSHOCK controller support added
● Prologue tutorial, layout, and UI improvements
● Dialogue autoplay added
● Extensive UI, localisation, boss fight, journal, animation, and achievement fixes
Five New Playable Skins. Free for All Players
● Demonschool Faye – A cult indie crossover presence inside the nightmare hotel
● Slitterhead Alex – A horror infused guest skin with a sharp silhouette in combat
● Slitterhead Julee – A second Slitterhead crossover that stands out immediately in motion
● Promise Mascot Agency Pinky – A surreal mascot dropped into violent horror for striking contrast
● Promise Mascot Agency Michi – A companion mascot skin that heightens the absurdity of the setting
Once again, thank you for all your feedback! We’ll be listening, and hope to see you again soon~
LET THE GAME BEGIN... AGAIN.
HOTEL BARCELONA 🏨 Follow us on our socials: HOTEL BARCELONA 🪚 Join our Discord: Enter the Hotel
Source
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