In this update3
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Full Hotel Architect update
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Repeated intro
Hello Hoteliers!
What changed
- Events
- Store
- Gameplay
- Maps
- Fixes
- Balance
Hotel Architect changes
We are thrilled to announce, that as part of the Six One Demo Days Steam Event, that we are re-launching the Hotel Architect demo! The week-long demo event kicks off tonight with a presentation and livestream, and spotlights around 250 indie developers, so we are honoured to be included within this!
You can watch the showcase later tonight: View store page If you haven't checked-in with us quite yet, now is the perfect time to get a taster of what to expect!
What is included within the Demo?
We have been hard at work updating the demo (which we last released in November 2025), the new brand-new demo includes:
The Gothenburg Map
The Gothenburg Scenario (with four main objectives)
New features and items (including balconies, fencing, outdoor items, etc).
Then, when you've completed the demo you can continue your save in the full game!
You can find the demo download link on our Store page:
Hotel Architect Dynamic Lighting Update Out Now!
For those of you already checked-in with us... then do not worry, we haven't forgotten about you!
Today, we have also launched the 'Dynamic Lighting Update' (v1.0.3). You can find the patch notes below:
New Additions:
Introduced dynamic lights that can be placed by the player. Previously, lamps and fires only used emissive materials and didn't actually illuminate their surroundings.
Added 20+ light items: garden lamps, spotlights, wall lamps etc.
Added 2 new filter categories in Items list: Lights & Hotel signs.
Added 3 new Chef skills: Plate Frisbee, Cutlery Ninja & Overclocked Dishwasher.
Quality of Life Improvements:
Added a warning notification when there is no free space to place dirty dishes in the kitchen.
Chefs/Waiters will no longer put cutlery or plates in other zones than the one they are assigned to.
Increased storage space in Dirty dishes bench: 10 -> 15
Chefs will now prioritize filling dishwashers that already contain the most items.
Cleaners will now prioritize filling washing machines that already contain the most items.
Guests can now go for a ride in the Service booth.
A character held by the player no longer interrupts guests who are sleeping or using the toilet unless the character is actually dropped.
Bug Fixes:
Fixed bug that could cause couple characters to rate sleep quality too low.
Various minor fixes and balance tweaks.
Stability improvements.
From now on... your hotels could look something a little like this ːRelaxingDrinkː
Join Our Discord
Our Discord is home to a wonderful community of hoteliers, if you haven't already checked-in with us... then now is the time!
You'll be the first to hear about exclusive opportunities (such as testing out our experimental build!), you can check-out and share hotel designs, plus you'll be the first to hear about any Hotel Architect related news.
Discord Invite: https://discord.com/invite/hotelarchitect
The Hotel Architect Team ːCriticInspectionː
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