What changed
2 fixes3 additions2 changes0 removals
- Gameplay
- Performance
- UI and audio
- Balance
- Fixes
added[0.9.8.1] - 2026-07-14 Added - In stable add breeders tab, so that you can quickly see your standing studs and leased mares situation for whole stable - Add standing stud and leasing mares to data table context menu
changedImproved - When real life schedule is on, racecourses don't regulate the prize pools anymore - The race register now prefers graded races for graded horses, the fill improvement we made sometimes had G1 horses racing open races etc. - Save stable valuations for 10 years instead of 2, added some control to shares page so that you can better see your company valuation history - Change staff training to weekly for better performance - Remove half simmed entity system, it did not bring the expected scale we wanted and was a failure overall since it has introduced 50-100 bugs since it's release atleast. Removal actually led to better performance overall in sim times. We are thinking of other ways to bring scale. - Training is now 3x more efficient to sim - Race engine is now x2 more efficient to sim - Around 15 smaller optimizations that added up to an overall speedup, hopefully not breaking too much
fixedFixed - Sorting issue in breeding tables breeding ability was sorting alphabetically - The stud / lease auto fee tracking now works better - Mare leases increased by quite a lot for a better balance - In standings fix the "Times" tables - A null reference issue in the audio system
added[0.9.8.0.2] - 2026-07-13 Added - Breeders now get a 10% breeders fee of the purse, you can turn this on and off in the game rules Improved - Load the table sprites on different frames to prevent lag when scrolling fast - Changed a bit the balance of breeding fees - In auction preview you can now use up and down arrows Fixed - The player no longer gets unassigned as jockey from their horses when a day passes - Reverted the 2yo able to register to any race, and brought back juvenile races due to popular demand - Changed where racecourses and auctionhouses can't go negative in valuation - In standings -> breeding fix the avg potential stars - Only show animals for own stable - Floor for prize money for graded races
changed[0.9.8.0.1] - 2026-07-10 Improved - Management courses now increase negotiation skill, same with some negotiations that were missing success points like job application and bank loan - Quick filters to trials history
added[0.9.8] - 2026-07-10 Improved - In the market featured page, add a roll button to get fresh horses - Upgraded Godot from 4.5 to 4.7, this should make the game a bit more efficient in our testing - Horses should now fill races better and the balance should be better - Removed juvenile races, made it where 2yo does not have limits to enter races - You can now buy aparments from the asset tab also in your profile, added also some more hints to the UI where you can buy housing - You can now favorite a max 10 entitites instead of 2 - Equity requests and what you can ask has been divided by 10 to make it more realistic, and the start game progression a bit slower - The horses you will get in jockey mode should be a bit better, also the amount of horses in the open positions is calculated now better - CPU is better at hiring the correct amount of jockeys
Horse Racing Manager changes
added[0.9.8.1] - 2026-07-14 Added - In stable add breeders tab, so that you can quickly see your standing studs and leased mares situation for whole stable - Add standing stud and leasing mares to data table context menu
changedImproved - When real life schedule is on, racecourses don't regulate the prize pools anymore - The race register now prefers graded races for graded horses, the fill improvement we made sometimes had G1 horses racing open races etc. - Save stable valuations for 10 years instead of 2, added some control to shares page so that you can better see your company valuation history - Change staff training to weekly for better performance - Remove half simmed entity system, it did not bring the expected scale we wanted and was a failure overall since it has introduced 50-100 bugs since it's release atleast. Removal actually led to better performance overall in sim times. We are thinking of other ways to bring scale. - Training is now 3x more efficient to sim - Race engine is now x2 more efficient to sim - Around 15 smaller optimizations that added up to an overall speedup, hopefully not breaking too much
fixedFixed - Sorting issue in breeding tables breeding ability was sorting alphabetically - The stud / lease auto fee tracking now works better - Mare leases increased by quite a lot for a better balance - In standings fix the "Times" tables - A null reference issue in the audio system
added[0.9.8.0.2] - 2026-07-13 Added - Breeders now get a 10% breeders fee of the purse, you can turn this on and off in the game rules Improved - Load the table sprites on different frames to prevent lag when scrolling fast - Changed a bit the balance of breeding fees - In auction preview you can now use up and down arrows Fixed - The player no longer gets unassigned as jockey from their horses when a day passes - Reverted the 2yo able to register to any race, and brought back juvenile races due to popular demand - Changed where racecourses and auctionhouses can't go negative in valuation - In standings -> breeding fix the avg potential stars - Only show animals for own stable - Floor for prize money for graded races
changed[0.9.8.0.1] - 2026-07-10 Improved - Management courses now increase negotiation skill, same with some negotiations that were missing success points like job application and bank loan - Quick filters to trials history
[0.9.8.1] - 2026-07-14 Added - In stable add breeders tab, so that you can quickly see your standing studs and leased mares situation for whole stable - Add standing stud and leasing mares to data table context menu
Improved - When real life schedule is on, racecourses don't regulate the prize pools anymore - The race register now prefers graded races for graded horses, the fill improvement we made sometimes had G1 horses racing open races etc. - Save stable valuations for 10 years instead of 2, added some control to shares page so that you can better see your company valuation history - Change staff training to weekly for better performance - Remove half simmed entity system, it did not bring the expected scale we wanted and was a failure overall since it has introduced 50-100 bugs since it's release atleast. Removal actually led to better performance overall in sim times. We are thinking of other ways to bring scale. - Training is now 3x more efficient to sim - Race engine is now x2 more efficient to sim - Around 15 smaller optimizations that added up to an overall speedup, hopefully not breaking too much
Fixed - Sorting issue in breeding tables breeding ability was sorting alphabetically - The stud / lease auto fee tracking now works better - Mare leases increased by quite a lot for a better balance - In standings fix the "Times" tables - A null reference issue in the audio system
[0.9.8.0.2] - 2026-07-13 Added - Breeders now get a 10% breeders fee of the purse, you can turn this on and off in the game rules Improved - Load the table sprites on different frames to prevent lag when scrolling fast - Changed a bit the balance of breeding fees - In auction preview you can now use up and down arrows Fixed - The player no longer gets unassigned as jockey from their horses when a day passes - Reverted the 2yo able to register to any race, and brought back juvenile races due to popular demand - Changed where racecourses and auctionhouses can't go negative in valuation - In standings -> breeding fix the avg potential stars - Only show animals for own stable - Floor for prize money for graded races
[0.9.8.0.1] - 2026-07-10 Improved - Management courses now increase negotiation skill, same with some negotiations that were missing success points like job application and bank loan - Quick filters to trials history
[0.9.8] - 2026-07-10 Improved - In the market featured page, add a roll button to get fresh horses - Upgraded Godot from 4.5 to 4.7, this should make the game a bit more efficient in our testing - Horses should now fill races better and the balance should be better - Removed juvenile races, made it where 2yo does not have limits to enter races - You can now buy aparments from the asset tab also in your profile, added also some more hints to the UI where you can buy housing - You can now favorite a max 10 entitites instead of 2 - Equity requests and what you can ask has been divided by 10 to make it more realistic, and the start game progression a bit slower - The horses you will get in jockey mode should be a bit better, also the amount of horses in the open positions is calculated now better - CPU is better at hiring the correct amount of jockeys
Fixed - Automatic training now also lowers health risk by a small bit - Crash when waiting for a response when negotiating and pressing ENTER - Monthly reports showed multiple months in the graph - Monthly reports sent now on the 1st of the month - A memory leak caused by engine upgrade that caused crashes - In stable some pages were broken (like non-races and retired), these are now fixed - In main menu the custom schedule could overflow in some cases, added a scrollbar to the instructions - Possible fix for a bug where you could not remove a favorited person in some cases - Save system announcing it failed to copy autosaves if the autosave folder doesn't exist - Emails firing off like class trip when you own a stable but no horses - You can now via your profile and training change the course you are on even if you are unemployed or working as jockey - Dot bullet points caused text not to be translated automatically - When horses are born, their value is more stable now and does not jump or go down after approximately one month - Issue where the OS would constantly overide some settings, even if you had changed them before - Some untranslated parts of the game added to translation pipeline - Race scene standings UI no longer removes finished horses from the list - Race scene standings UI should no longer stay open if the mouse cursor is quickly moved outside its bounds