In this update8
Full notes
Full Horripilant update
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What changed
- UI and audio
- Balance
- Gameplay
- Fixes
Horripilant changes
Version 1.1.0 is now LIVE
✨ What’s new?
Localization
Full and improved localization for most languages.
Sound
The ??? Encounter has new sound effects.
The ??? has a new speaking sound.
The ???? ???? has a new clicking sound.
The purple rooms now has an extended track.
The map has new hover on/off sounds.
Impaling Familiars has a new sound.
Getting a familiar has a new sound.
Camp has new tracks.
Spider has a new sound when attacking you.
The Trader has a new speech sound.
The entity in an unfortunate medical situation has a new speech sound.
Settings
A new “Frequent Sounds Volume” Slider which independently lowers the volume of material hits and combat sounds.
⚙️ Changes
Equipment
Base Crit Damage Multiplier: [c]1.1x[/c] → [c]1.25x[/c]
Combat
The ?? Encounter now takes into account your damage boost.
The ?? Encouter now has faster autoclick on buttons being held down.
Rebirth
Resilience
Max Level: [c]10[/c] → [c]20[/c]
Controller
Cursor is now hidden while using a Controller
Spinboxes are now more granular at first when using a joystick to change its value, and increases its increments with time.
Added a small deadzone for mouse movement to prevent Controller and Mouse mode from being grabbed back and forth.
Misc
The First Level Up dialogue is now forced on screen until it’s fully shown to prevent skipping it inadvertently.
Migrated to Godot 4.6.1
Updated Sentry’s addon.
Tons of Localization fixes.
Added a way to access the dev menu while on release build.
Familiar names are now left aligned to prevent being pushed to the right by overflowing numbers.
Draggable bars in settings now start and restart a 5 seconds timer before saving, instead of saving with each value change which could slow down devices with slow write speeds (eg Steam Deck on a MicroSD)
Now preventing exit to menu from ending to prevent unintended behavior in other saves.
🐛 Bug Fixes
Fixed the game saving and writing to the settings file a bunch of times while opening the pause menu.
Fixed some languages making the left panel in combat overflow.
Window size capping logic now takes into account the task bar and window decorations for its available space.
Now awaiting process frame before trying to grab the focus of a button.
Now storing stats while unlocking achievements to make them appear when you unlock them.
Set to nearest floor button is no longer made unclickable by the icon on top.
Fixed the cost shown on the familiar bought screen.
Fixed Supporter Edition DLC Detection and image loading.
The skill tree music now loops correctly.
Fixed Skill tree nodes descriptions not updating if the last skill node you hovered over was shown through panning the screen.
Now awaiting process frame to set focus neighbour on material button.
Source
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