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Steam News20 February 20264mo ago

Version 1.1

Version 1.1.0 is now LIVE ✨ What’s new? Localization Full and improved localization for most languages. Sound The ??? Encounter has new sound effects. The ??? has a new speaking sound. The ???? ????

In this update8

Full notes

Full Horripilant update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes15 additions5 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
changedLocalizationFull and improved localization for most languages.
addedSoundThe ??? Encounter has new sound effects.
addedSoundThe ??? has a new speaking sound.
addedSoundThe ???? ???? has a new clicking sound.
addedSoundThe purple rooms now has an extended track.
addedSoundThe map has new hover on/off sounds.

Horripilant changes

changedFull and improved localization for most languages.
addedThe ??? Encounter has new sound effects.
addedThe ??? has a new speaking sound.
addedThe ???? ???? has a new clicking sound.
addedThe purple rooms now has an extended track.

Version 1.1.0 is now LIVE

✨ What’s new?

Localization

  • Full and improved localization for most languages.

Sound

  • The ??? Encounter has new sound effects.

  • The ??? has a new speaking sound.

  • The ???? ???? has a new clicking sound.

  • The purple rooms now has an extended track.

  • The map has new hover on/off sounds.

  • Impaling Familiars has a new sound.

  • Getting a familiar has a new sound.

  • Camp has new tracks.

  • Spider has a new sound when attacking you.

  • The Trader has a new speech sound.

  • The entity in an unfortunate medical situation has a new speech sound.

Settings

  • A new “Frequent Sounds Volume” Slider which independently lowers the volume of material hits and combat sounds.

⚙️ Changes

Equipment

  • Base Crit Damage Multiplier: [c]1.1x[/c] → [c]1.25x[/c]

Combat

  • The ?? Encounter now takes into account your damage boost.

  • The ?? Encouter now has faster autoclick on buttons being held down.

Rebirth

  • Resilience

    • Max Level: [c]10[/c] → [c]20[/c]

Controller

  • Cursor is now hidden while using a Controller

  • Spinboxes are now more granular at first when using a joystick to change its value, and increases its increments with time.

  • Added a small deadzone for mouse movement to prevent Controller and Mouse mode from being grabbed back and forth.

Misc

  • The First Level Up dialogue is now forced on screen until it’s fully shown to prevent skipping it inadvertently.

  • Migrated to Godot 4.6.1

  • Updated Sentry’s addon.

  • Tons of Localization fixes.

  • Added a way to access the dev menu while on release build.

  • Familiar names are now left aligned to prevent being pushed to the right by overflowing numbers.

  • Draggable bars in settings now start and restart a 5 seconds timer before saving, instead of saving with each value change which could slow down devices with slow write speeds (eg Steam Deck on a MicroSD)

  • Now preventing exit to menu from ending to prevent unintended behavior in other saves.

🐛 Bug Fixes

  • Fixed the game saving and writing to the settings file a bunch of times while opening the pause menu.

  • Fixed some languages making the left panel in combat overflow.

  • Window size capping logic now takes into account the task bar and window decorations for its available space.

  • Now awaiting process frame before trying to grab the focus of a button.

  • Now storing stats while unlocking achievements to make them appear when you unlock them.

  • Set to nearest floor button is no longer made unclickable by the icon on top.

  • Fixed the cost shown on the familiar bought screen.

  • Fixed Supporter Edition DLC Detection and image loading.

  • The skill tree music now loops correctly.

  • Fixed Skill tree nodes descriptions not updating if the last skill node you hovered over was shown through panning the screen.

  • Now awaiting process frame to set focus neighbour on material button.

Source

Steam News / 20 February 2026

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