In this update7
Full notes
Full Horripilant update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Performance
- Fixes
Horripilant changes
Version 0.7.3 is now LIVE
✨ What’s new?
Rebirth
[New Skill] Power in numbers
Adds another count of each upgrade's base production value on level up.
Settings
A new setting to disable QTEs
A new setting to disable screen shakes.
A new 1600x900 resolution option.
Note: this may change your selected resolution on launch, simply reselect the desired resolution in the settings to set it back to what it was, it will save your preference.
⚙️ Changes
General
God has a new look…
Staircase build price upped from [c]7.5M[/c] to [c]20M[/c].
Materials
You may now hold to buy material upgrades.
Now displaying an unavailable cursor, not clicking when materials are at max capacity and also displaying a toast notification saying why you cannot click anymore.
Changed the initial cost from [c]250k[/c] to [c]125k[/c] per bonus Hemalith percentage and lowered the cost exponent from [c]1.0553[/c] to [c]1.052[/c] with the trader.
Equipment
Now saving and loading last selected material in the equipment room.
Ui
Better Cursor change behavior on Consumables, Map, Inventory, Pause buttons.
Input of floor selector is now released when pressing space.
Increased contrast between the page and the text in the beastiary.
Added a darkened background to the map onboarding prompt to improve contrast.
Toast notification margins now take into account the size of the text as to not overlap.
Material upgrade buttons now have a drop shadow to improve contrast and legibility.
Material upgrade buttons now use menu hover and click sounds.
Made the GUI not overflow as much by letting you scroll through containers that have more content than space available.
Misc
Updated strings.
Now hiding the map’s buttons when in certain regions of the game.
Migrated to a new version of GodotSteam (4.17)
Now initializing the correct SteamApp ID for demo/full game.
F11 now toggles fullscreen.
Changed the alignment of some sprites in combat.
Bulbs at the door now light up properly.
The crack in the ??? now has a working outline when hovering over it.
Now saying that the key doesn’t fit the lock when using the wrong key on doors.
Removed some functions from printing in logs to prevent inflating file size.
🐛 Bug Fixes
Fixed a hint checking for a different var relating to grates.
Now correctly resetting pointer after hovering off the lamp button.
Statues sprites now check for the correct items.
Water in the ??? room is now correctly inverted.
Bars in the ??? room now are open correctly when unlocked.
Fixed fullscreen setting toggle misbehaving.
Game now gives you offline production after reloading a save.
The dialogue font now properly gets changed to the alt font when the setting for it is selected.
Fixed enemy sprite scaling on enemies that haven’t been killed yet in the beastiary.
Fixed “Material Label can’t get added to itself” error.
Better error handling for empty save files preventing errors from being pushed.
Now correctly tracking total hemalith gain.
Now preventing you from pressing multiple times not spending hemalith and losing your hemalith.
Source
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