In this update11
Full notes
Full Horizon Journey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Balance
Horizon Journey changes
We want to be very clear and transparent about where things stand.
The launch did not land well, and the current reviews reflect real problems in the game. A large portion of the feedback is negative, and that is not something we are dismissing or trying to downplay. Players are pointing out issues that matter, and we take responsibility for that.
Since launch, our focus has been on fixing what players reported and improving the game across stability, progression, UI, interaction clarity, and overall usability. We have already shipped several updates and will continue iterating until the experience matches what we originally set out to deliver.
Right now is the most important time for feedback and bug reports. Detailed reports help us identify issues faster, understand their impact, and prioritize fixes correctly. If something feels wrong, confusing, or broken, this is the moment to tell us. Your input directly affects how quickly and effectively the game improves.
If you want to share feedback or report issues directly, we are active on Discord and continue to read everything posted on Steam. We will keep communicating as further updates go live.
Discord Link
We are genuinely thankful to everyone who takes the time to report issues or share feedback, even when it is critical. That effort matters more than you might think. We are here, we are listening, and we will keep working on this with you.
Below is a consolidated overview of the fixes and improvements shipped since launch.
Save System and Stability
Multiple save system fixes and reliability improvements
Fixed an issue that could cause incorrect save files to load
Fixed an issue that could cause slow game startup when launching
Added time stamps to save files in the Mission Archive menu
Added a manual save option
Controls, Movement, and Comfort
Increased character movement speed
Rebalanced rover engine power for better handling
Adjusted visual settings that could cause motion blur like effects
Added a FoV slider to the settings menu
Progression, Crafting, and Resources
Balanced resource distribution in the starting zone
Added missing recipes to prevent early progression dead ends
Improved crafting panel interactions and clarity
Added item requirement tooltips to make crafting dependencies clearer
Adjusted machine requirements for smoother progression flow
Separated production and survival machines in the build menu
Reordered buildables to make crafting paths easier to understand
Provided starter energy generation to help kickstart base crafting
Inventory Improvements
Increased item stack sizes for all items
UI, Menus, and Interaction
Fixed unwanted behavior while machine interfaces are open
Fixed overlapping in game UI panels
Improved UI mouse interactions across menus
Fixed jittery borders in the main menu
Disabled menu camera sway and improved menu lighting
Improved lobby camera behavior and lobby UI flow
Decluttered the compass for better readability
Added and updated several missing or unclear icons
World and Environment
Fixed placement issues with some environment elements on the Mars surface
Localization
Localization updates are ongoing with every patch.
Closing Notes
These updates are part of our ongoing effort to improve stability, clarity, and overall usability. We know there is still work to do, and we are continuing to prioritize feedback around progression, interaction reliability, and overall polish.
If you want to share feedback or report issues directly, we are active on Discord and continue to read everything posted on Steam. We will keep communicating as further updates go live.
Discord Link
Thank you for sticking with us and for taking the time to share your feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
