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Steam News3 February 20265mo ago

Update on the Current State and Ongoing Work

We want to be very clear and transparent about where things stand. The launch did not land well, and the current reviews reflect real problems in the game.

In this update11

Full notes

Full Horizon Journey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions14 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
  • Balance
changedSince launch, our focus has been on fixing what players reported and improving the game across stability, progression, UI, interaction clarity, and overall usability. We have already shipped several updates and will continue iterating until the experience matches what we originally set out to deliver.
changedDiscord LinkBelow is a consolidated overview of the fixes and improvements shipped since launch.
changedSave System and StabilityMultiple save system fixes and reliability improvements
fixedSave System and StabilityFixed an issue that could cause incorrect save files to load
fixedSave System and StabilityFixed an issue that could cause slow game startup when launching
addedSave System and StabilityAdded time stamps to save files in the Mission Archive menu

Horizon Journey changes

changedSince launch, our focus has been on fixing what players reported and improving the game across stability, progression, UI, interaction clarity, and overall usability. We have already shipped several updates and will continue iterating until the experience matches what we originally set out to deliver.
changedBelow is a consolidated overview of the fixes and improvements shipped since launch.
changedMultiple save system fixes and reliability improvements
fixedFixed an issue that could cause incorrect save files to load
fixedFixed an issue that could cause slow game startup when launching

We want to be very clear and transparent about where things stand.

The launch did not land well, and the current reviews reflect real problems in the game. A large portion of the feedback is negative, and that is not something we are dismissing or trying to downplay. Players are pointing out issues that matter, and we take responsibility for that.

Since launch, our focus has been on fixing what players reported and improving the game across stability, progression, UI, interaction clarity, and overall usability. We have already shipped several updates and will continue iterating until the experience matches what we originally set out to deliver.

Right now is the most important time for feedback and bug reports. Detailed reports help us identify issues faster, understand their impact, and prioritize fixes correctly. If something feels wrong, confusing, or broken, this is the moment to tell us. Your input directly affects how quickly and effectively the game improves.

If you want to share feedback or report issues directly, we are active on Discord and continue to read everything posted on Steam. We will keep communicating as further updates go live.

We are genuinely thankful to everyone who takes the time to report issues or share feedback, even when it is critical. That effort matters more than you might think. We are here, we are listening, and we will keep working on this with you.

Below is a consolidated overview of the fixes and improvements shipped since launch.

Save System and Stability

  • Multiple save system fixes and reliability improvements

  • Fixed an issue that could cause incorrect save files to load

  • Fixed an issue that could cause slow game startup when launching

  • Added time stamps to save files in the Mission Archive menu

  • Added a manual save option

Controls, Movement, and Comfort

  • Increased character movement speed

  • Rebalanced rover engine power for better handling

  • Adjusted visual settings that could cause motion blur like effects

  • Added a FoV slider to the settings menu

Progression, Crafting, and Resources

  • Balanced resource distribution in the starting zone

  • Added missing recipes to prevent early progression dead ends

  • Improved crafting panel interactions and clarity

  • Added item requirement tooltips to make crafting dependencies clearer

  • Adjusted machine requirements for smoother progression flow

  • Separated production and survival machines in the build menu

  • Reordered buildables to make crafting paths easier to understand

  • Provided starter energy generation to help kickstart base crafting

Inventory Improvements

  • Increased item stack sizes for all items

UI, Menus, and Interaction

  • Fixed unwanted behavior while machine interfaces are open

  • Fixed overlapping in game UI panels

  • Improved UI mouse interactions across menus

  • Fixed jittery borders in the main menu

  • Disabled menu camera sway and improved menu lighting

  • Improved lobby camera behavior and lobby UI flow

  • Decluttered the compass for better readability

  • Added and updated several missing or unclear icons

World and Environment

  • Fixed placement issues with some environment elements on the Mars surface

Localization

  • Localization updates are ongoing with every patch.

Closing Notes

These updates are part of our ongoing effort to improve stability, clarity, and overall usability. We know there is still work to do, and we are continuing to prioritize feedback around progression, interaction reliability, and overall polish.

If you want to share feedback or report issues directly, we are active on Discord and continue to read everything posted on Steam. We will keep communicating as further updates go live.

Thank you for sticking with us and for taking the time to share your feedback.

Source

Steam News / 3 February 2026

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