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Steam News1 February 20242y ago

v0.63 Update

New Stuff: - After the player has all max upgrades in a level they will now be given the choice to either gain +10 Souls or Refill the HP Bar upon levelling up General Changes: - Removed achievement to kill 1000 Bosses

Full notes

Full HordeFighter 2D update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change1 removal
  • Balance
  • Performance
changedNew Stuff: - After the player has all max upgrades in a level they will now be given the choice to either gain +10 Souls or Refill the HP Bar upon levelling up
removedGeneral Changes: - Removed achievement to kill 1000 Bosses - Removed achievements that require the player to last 3 hours in each level - Enemy HP and DMG icons are moved from the top-right corner to the bottom of the screen near the player's HP for better visibility - Heart Drops will not be picked up by the player if they are already at Max HP - Enemies and the player no longer get stuck on objects (trees, poles, tombs, etc.) ***The catacomb-style buildings in the "Dungeon" level are still solid***
fixedBug Fixes: - Fixed an issue where clicking "Main Menu" after a run would quit the game completely - Fixed an issue where players could not pick up the blue orbs in the "Dungeon" level - Fixed an issue causing players to not get the achievement "More Candy Please" - Fixed an issue causing players' gamesaves to be deleted upon updating - Optimizations have been made to the Enemies so the game doesn't become unplayable after the 20 minute mark

New Stuff: - After the player has all max upgrades in a level they will now be given the choice to either gain +10 Souls or Refill the HP Bar upon levelling up

General Changes: - Removed achievement to kill 1000 Bosses - Removed achievements that require the player to last 3 hours in each level - Enemy HP and DMG icons are moved from the top-right corner to the bottom of the screen near the player's HP for better visibility - Heart Drops will not be picked up by the player if they are already at Max HP - Enemies and the player no longer get stuck on objects (trees, poles, tombs, etc.) ***The catacomb-style buildings in the "Dungeon" level are still solid***

Bug Fixes: - Fixed an issue where clicking "Main Menu" after a run would quit the game completely - Fixed an issue where players could not pick up the blue orbs in the "Dungeon" level - Fixed an issue causing players to not get the achievement "More Candy Please" - Fixed an issue causing players' gamesaves to be deleted upon updating - Optimizations have been made to the Enemies so the game doesn't become unplayable after the 20 minute mark

Source

Steam News / 1 February 2024

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