Full notes
Full HordeFighter 2D update
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What changed
- Balance
- Performance
New Stuff: - After the player has all max upgrades in a level they will now be given the choice to either gain +10 Souls or Refill the HP Bar upon levelling up
General Changes: - Removed achievement to kill 1000 Bosses - Removed achievements that require the player to last 3 hours in each level - Enemy HP and DMG icons are moved from the top-right corner to the bottom of the screen near the player's HP for better visibility - Heart Drops will not be picked up by the player if they are already at Max HP - Enemies and the player no longer get stuck on objects (trees, poles, tombs, etc.) ***The catacomb-style buildings in the "Dungeon" level are still solid***
Bug Fixes: - Fixed an issue where clicking "Main Menu" after a run would quit the game completely - Fixed an issue where players could not pick up the blue orbs in the "Dungeon" level - Fixed an issue causing players to not get the achievement "More Candy Please" - Fixed an issue causing players' gamesaves to be deleted upon updating - Optimizations have been made to the Enemies so the game doesn't become unplayable after the 20 minute mark
Source
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