HomeGamesUpdatesPricingMethodology
Steam News15 December 20214y ago

Hordebreaker Release - December 18th! (to 21st)

As of today, Hordebreaker is finished! All of the content: music, art, animations, programming, sounds. It's complete and compiled, and ready for... An extensive amount of bug and balance testing.

Full notes

Full Hordebreaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • UI and audio
  • Balance
  • Performance
  • Gameplay
changedAs of today, Hordebreaker is finished! All of the content: music, art, animations, programming, sounds. It's complete and compiled, and ready for...
changedAn extensive amount of bug and balance testing.
addedIt's about 2 months later than I had originally intended, but given that the final boss is an entire third of the game's file size, I'm not surprised he caused delays. A bit too ambitious on that one, sorry. After that was finished about a week ago though, it was all cleanup, cutscenes, and csounds, which I managed to have finished this week. A bit of a second wind came up this last weekend and I got a lot done, and for it we'll see the game out before Christmas (probably, I'm still new to this).
addedThere'll be a new Release Trailer at that time too. Given some feedback I got a while ago there's some stuff the current trailer is missing.
changedThe starting price for the game will be $3.99 after a lot of deliberation. I'm gonna hold off on a sale right at the start, just to see how it does at this price point.

Hordebreaker changes

changedAs of today, Hordebreaker is finished! All of the content: music, art, animations, programming, sounds. It's complete and compiled, and ready for...
changedAn extensive amount of bug and balance testing.
addedIt's about 2 months later than I had originally intended, but given that the final boss is an entire third of the game's file size, I'm not surprised he caused delays. A bit too ambitious on that one, sorry. After that was finished about a week ago though, it was all cleanup, cutscenes, and csounds, which I managed to have finished this week. A bit of a second wind came up this last weekend and I got a lot done, and for it we'll see the game out before Christmas (probably, I'm still new to this).
addedThere'll be a new Release Trailer at that time too. Given some feedback I got a while ago there's some stuff the current trailer is missing.
changedThe starting price for the game will be $3.99 after a lot of deliberation. I'm gonna hold off on a sale right at the start, just to see how it does at this price point.

As of today, Hordebreaker is finished! All of the content: music, art, animations, programming, sounds. It's complete and compiled, and ready for...

An extensive amount of bug and balance testing.

Even if the game was bug free though, there's still a process to getting the game live, and that could also take time. If there are complications, we might be looking at Tuesday the 21st instead of Saturday the 18th, but if all goes according to plan, and quickly, then the game should be available this weekend.

It's about 2 months later than I had originally intended, but given that the final boss is an entire third of the game's file size, I'm not surprised he caused delays. A bit too ambitious on that one, sorry. After that was finished about a week ago though, it was all cleanup, cutscenes, and csounds, which I managed to have finished this week. A bit of a second wind came up this last weekend and I got a lot done, and for it we'll see the game out before Christmas (probably, I'm still new to this).

There'll be a new Release Trailer at that time too. Given some feedback I got a while ago there's some stuff the current trailer is missing.

The starting price for the game will be $3.99 after a lot of deliberation. I'm gonna hold off on a sale right at the start, just to see how it does at this price point.

Thanks to everyone who showed interest so far, I'm thankful for what cheers I have, and I'll iron the game down really hard in these next few days while waiting for approval to make sure what ends up in your hands is a truly complete version.

Source

Steam News / 15 December 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.