In this update9
Full notes
Full Horde Slayer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Store
- UI and audio
Horde Slayer changes
Happy New Year, Slayers!
Patch 0.2.3 focuses on progression depth, clarity, balance tuning, and a tougher endgame, along with plenty of fixes and optimizations.
Changes
Luck & Rarity Improvements
Added Luck as a new stat.
Abilities and upgrades now have a Luck-based chance to roll with a minimum rarity in the skill selection popup.
Skill popups can no longer roll multiple upgrades of the same type (e.g. Rare Crit & Epic Crit at the same time).
The shop has been improved with categories for easier navigation.
Overlord – Phase 2
Added Overlord Phase 2, featuring:
Its own set of new, very challenging enemy types
Difficulty that increases every third minute during Phase 2
New Upgrades
Epic Health
Legendary Health
Epic Mana
Legendary Mana
Luck upgrades
Legendary Regeneration
Pick-Up Buffs
Temporary buffs can now be found during runs:
Health
Speed
Haste
Balance Adjustments
Damage ramping has been reduced to smooth out late-game spikes.
Visual & UI Improvements
Minimap moved to the top-right corner
Coins moved to display below the minimap
Objectives are now shown in the top-left
Stats map has been fully disabled — the minimap now stays visible at all times
Skill selection popup now subtly indicates the minimum possible rarity
Improved chest visuals and interactions
Added client-side XP visuals collection
Map navigation visual fixes
Performance & Fixes
Investigated and improved performance drops when many enemies are hit simultaneously
Various optimizations and bug fixes
Thanks for playing and supporting Horde Slayer! See you in the hordes, /Aero
Source
Changelog.gg summarizes and formats this update. How we read updates.
