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Steam News27 June 20206y ago

Scoring Update (2020.6.26.0)

After further testing, it became clear that neither Level or Difficulty bonus multipliers were required.

In this update5

Full notes

Full Horde Of Plenty update

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What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
changedAfter further testing, it became clear that neither Level or Difficulty bonus multipliers were required. You can still expect to score higher on harder difficulty modes, but the increased score will result from increased Chain & Speed bonuses. This was always the case, but it's pretty clear that it's working better than ever.
addedA Few Extra ImprovementsAll levels now contain secret items of some sort. As always, there are partially hidden items and there are triggered secrets. Triggered secrets can now be found at the end of all levels starting with Level 3.
changedWeapon AimingBased on player feedback, weapon firing is now more responsive than before.
changedMore On The WayAdditional features are in the works, but it's a little too early for an announcement just yet. Stay tuned for more updates!

Horde Of Plenty changes

changedAfter further testing, it became clear that neither Level or Difficulty bonus multipliers were required. You can still expect to score higher on harder difficulty modes, but the increased score will result from increased Chain & Speed bonuses. This was always the case, but it's pretty clear that it's working better than ever.
addedAll levels now contain secret items of some sort. As always, there are partially hidden items and there are triggered secrets. Triggered secrets can now be found at the end of all levels starting with Level 3.
changedBased on player feedback, weapon firing is now more responsive than before.
changedAdditional features are in the works, but it's a little too early for an announcement just yet. Stay tuned for more updates!

After further testing, it became clear that neither Level or Difficulty bonus multipliers were required. You can still expect to score higher on harder difficulty modes, but the increased score will result from increased Chain & Speed bonuses. This was always the case, but it's pretty clear that it's working better than ever.

It should also now be much easier to understand the base score for an enemy or an item and understand how the multipliers are being applied.

Level Multipliers

All level multipliers are now: SCORE x 1

Difficulty Multipliers

All difficulty modes are now: SCORE x 1

A Few Extra Improvements

All levels now contain secret items of some sort. As always, there are partially hidden items and there are triggered secrets. Triggered secrets can now be found at the end of all levels starting with Level 3.

Weapon Aiming

Based on player feedback, weapon firing is now more responsive than before.

More On The Way

Additional features are in the works, but it's a little too early for an announcement just yet. Stay tuned for more updates!

Source

Steam News / 27 June 2020

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