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Steam News19 June 20206y ago

Scoring + Achievements + Difficulty Update!

All 5 difficulty levels are rebalanced. Everything should feel easier overall, yet remain challenging on the upper end. Wicked is still wicked, but you may progress a little further than before.

In this update7

Full notes

Full Horde Of Plenty update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Balance
  • Fixes
changedAll 5 difficulty levels are rebalanced.Everything should feel easier overall, yet remain challenging on the upper end. Wicked is still wicked, but you may progress a little further than before.
fixedAll achievements should be fully functional.Lightspeed was not functioning properly on any supported platform due to the difficulty involved in achieving the Speed x5 multiplier. That's fixed.
changedLoot & Kill scores have been rebalanced as well.Gold Stars are worth quite a bit. Loot should not be ignored. Check it out!
changedLoot & Kill scores have been rebalanced as well.Thanks for your support and feedback! It's been a great launch week. And please feel free to reach out and ask about whatever you'd like or just share a clip of you enjoying the game!

Horde Of Plenty changes

changedEverything should feel easier overall, yet remain challenging on the upper end. Wicked is still wicked, but you may progress a little further than before.
fixedLightspeed was not functioning properly on any supported platform due to the difficulty involved in achieving the Speed x5 multiplier. That's fixed.
changedGold Stars are worth quite a bit. Loot should not be ignored. Check it out!
changedThanks for your support and feedback! It's been a great launch week. And please feel free to reach out and ask about whatever you'd like or just share a clip of you enjoying the game!

All 5 difficulty levels are rebalanced.

Everything should feel easier overall, yet remain challenging on the upper end. Wicked is still wicked, but you may progress a little further than before.

Level multipliers are flat.

It's all x1 now.

Difficulty Multipliers

x1: Beginner x2: Easy x3: Normal, Hard, Wicked

Chain & Speed Bonus multipliers are achieved much faster now!

You'll see far more x4 and for the first time, Speed x5 is actually achievable! Expect to see x5 more often on higher difficulty levels. In fact, x5 is even technically achievable on Level 1 in Beginner mode, but requires some extreme tricks.

Extra lives now start at 100K points.

As before, they are earned each time your score doubles, so 100K, 200K, 400K, etc. You may have more extra lives than you know what to do with!

But again, as before, extra lives are multiplied against your final score if you save Puffy.

All achievements should be fully functional.

Lightspeed was not functioning properly on any supported platform due to the difficulty involved in achieving the Speed x5 multiplier. That's fixed.

Loot & Kill scores have been rebalanced as well.

Gold Stars are worth quite a bit. Loot should not be ignored. Check it out!

Thanks for your support and feedback! It's been a great launch week. And please feel free to reach out and ask about whatever you'd like or just share a clip of you enjoying the game!

Source

Steam News / 19 June 2020

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