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Steam News11 February 20197y ago

2019.2.10.0 - Huge Performance Boost & More!

Today's release appears to be running silky smooth with the biggest performance boost to date.

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Full Horde Of Plenty update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedToday's release appears to be running silky smooth with the biggest performance boost to date. There are also tweaks to enemy AI, physics based animation improvements, and some of the hardest difficulty modes are harder than ever now with greater numbers of speedier enemies. The easy modes are still as easy as ever. I really wasn't planning to boost performance further, but after a Unity upgrade exacerbated some underlying issues... I use Unity for development... there was no choice but to find a fix. After a lot of late nights, the result appears to be far better than expected. I think I can boost it a little further and will see what happens over the next couple days, and then it'll be time to refocus on stats, achievements, and finalizing scoring. Scoring might be a little over the top when it comes to the number of points you can earn when playing in higher difficulty modes. I think it's actually pretty close to fair, but expect some tweaking there over the next few weeks for sure. I'm going to leave the leaderboards alone for now because it's pretty easy to beat your old scores at the moment. Also the way the score is calculated is a bit complicated at the moment... it currently takes speed and chain multipliers, difficulty mode, and the current level into account. Seems fair, but not easy to think about on the fly. Thanks again and I hope you enjoy the changes!

Horde Of Plenty changes

changedToday's release appears to be running silky smooth with the biggest performance boost to date. There are also tweaks to enemy AI, physics based animation improvements, and some of the hardest difficulty modes are harder than ever now with greater numbers of speedier enemies. The easy modes are still as easy as ever. I really wasn't planning to boost performance further, but after a Unity upgrade exacerbated some underlying issues... I use Unity for development... there was no choice but to find a fix. After a lot of late nights, the result appears to be far better than expected. I think I can boost it a little further and will see what happens over the next couple days, and then it'll be time to refocus on stats, achievements, and finalizing scoring. Scoring might be a little over the top when it comes to the number of points you can earn when playing in higher difficulty modes. I think it's actually pretty close to fair, but expect some tweaking there over the next few weeks for sure. I'm going to leave the leaderboards alone for now because it's pretty easy to beat your old scores at the moment. Also the way the score is calculated is a bit complicated at the moment... it currently takes speed and chain multipliers, difficulty mode, and the current level into account. Seems fair, but not easy to think about on the fly. Thanks again and I hope you enjoy the changes!

Today's release appears to be running silky smooth with the biggest performance boost to date. There are also tweaks to enemy AI, physics based animation improvements, and some of the hardest difficulty modes are harder than ever now with greater numbers of speedier enemies. The easy modes are still as easy as ever. I really wasn't planning to boost performance further, but after a Unity upgrade exacerbated some underlying issues... I use Unity for development... there was no choice but to find a fix. After a lot of late nights, the result appears to be far better than expected. I think I can boost it a little further and will see what happens over the next couple days, and then it'll be time to refocus on stats, achievements, and finalizing scoring. Scoring might be a little over the top when it comes to the number of points you can earn when playing in higher difficulty modes. I think it's actually pretty close to fair, but expect some tweaking there over the next few weeks for sure. I'm going to leave the leaderboards alone for now because it's pretty easy to beat your old scores at the moment. Also the way the score is calculated is a bit complicated at the moment... it currently takes speed and chain multipliers, difficulty mode, and the current level into account. Seems fair, but not easy to think about on the fly. Thanks again and I hope you enjoy the changes!

Source

Steam News / 11 February 2019

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