Changes FIXED: Player unresponsive after warping to center screen from a stuck location. FIXED: Player head and neck craning strangely at top speed.
Full notes
Full Horde Of Plenty update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes0 additions1 change1 removal
Fixes
Performance
Gameplay
fixedFIXED: Player unresponsive after warping to center screen from a stuck location.
fixedFIXED: Player head and neck craning strangely at top speed.
fixedFIXED: Some items weren't "warmed up" (devspeak: pooled) correctly at startup.
fixedFIXED: The lower quality modes didn't look quite right on certain levels.
removedCHANGED: Disabled VSync in favor of higher refresh rate to improve player input handling. Feels more responsive and syncing can be handled externally for most GPUs these days.
changedThis build should perform pretty well. At best there are no hiccups and everything is liquid smooth. At worst, there are a couple hiccups that total less than half of second out of hours of gameplay. Results may vary and the entire issue could be with my laptop. I just want this as close to perfect as possible. :-)
Horde Of Plenty changes
fixedFIXED: Player unresponsive after warping to center screen from a stuck location.
fixedFIXED: Player head and neck craning strangely at top speed.
fixedFIXED: Some items weren't "warmed up" (devspeak: pooled) correctly at startup.
fixedFIXED: The lower quality modes didn't look quite right on certain levels.
removedCHANGED: Disabled VSync in favor of higher refresh rate to improve player input handling. Feels more responsive and syncing can be handled externally for most GPUs these days.
Changes
FIXED: Player unresponsive after warping to center screen from a stuck location.
FIXED: Player head and neck craning strangely at top speed.
FIXED: Some items weren't "warmed up" (devspeak: pooled) correctly at startup.
FIXED: The lower quality modes didn't look quite right on certain levels.
RemovedCHANGEDDisabled VSync in favor of higher refresh rate to improve player input handling. Feels more responsive and syncing can be handled externally for most GPUs these days.
This build should perform pretty well. At best there are no hiccups and everything is liquid smooth. At worst, there are a couple hiccups that total less than half of second out of hours of gameplay. Results may vary and the entire issue could be with my laptop. I just want this as close to perfect as possible. :-)