Full notes
Full Horde Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello. This update brings several controller fixes among a few other ones. I managed to also squeeze some much needed extra frames for late-game performance.
What changed
- Performance
- Gameplay
- UI and audio
- Events
- Store
Horde Hunters changes
As you may have noticed this week doesn't have a weekly prize anymore. I'm halting the weekly competition prizes for the time being. It was a fun few weeks for sure although it very much ended up being a race between 2 players; JHG and blank. Congrats to you both for really min-maxing the game. In the meantime I've cooked up a special competition for a new demo version but more on that in a separate post.
General
Changed the end title when aborting a run
- ControllerYou can now hover disabled menu items in all buildings and pressing the cancel key should jump you to the "Done" button
Enemy spawn interval slightly increased on endless late-game
During elite challenge missions enemy spawn numbers reduced significantly
Gear screen will show synergy icons better for weapons and items
Some performance improvements. Also hit numbers are automatically toggled on/off at below or over 60fps
"Weekly" or "Weekly competition" is now simply named "Competition"
Bugs
Controller: Shop upgrades menu allowed left/right movement making the selection a bit wonky sometimes especially with the analog stick
Controller: Shop upgrades would sometimes skip a menu item when switching between the menus a lot
Controller: Power-ups would scroll when using the bottom menu buttons
Controller: Power-ups would sometimes get "lost" when switching between the menus a lot
Elite challenge missions had some issues still with elites running away scared for a long time while the mission area got smaller
Mining gets cancelled when using the spoon item
Bandit Camp, Library and Tower would play the event end/fail sound when not visible on screen anymore creating some confusion whether you failed a mission somewhere. The timers would also not properly reset if going off screen
Power-up buy button only showed the number of skulls needed when having enough to buy
Weapon penalties did not reset properly between runs
Source
Changelog.gg summarizes and formats this update. How we read updates.
