HomeGamesUpdatesPricingMethodology
Steam News16 April 20251y ago

v. 1.0.3

Hello. Here's some more post-launch bugfixes, a couple of balance tweaks and perhaps a useful new feature. General New Reroll+ feature on level up (1.

Full notes

Full Horde Hunters update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello. Here's some more post-launch bugfixes, a couple of balance tweaks and perhaps a useful new feature.

What changed

0 fixes2 additions3 changes0 removals
  • Balance
  • Gameplay
  • Events
addedHello. Here's some more post-launch bugfixes, a couple of balance tweaks and perhaps a useful new feature.
addedNew Reroll+ feature on level up (1.5x cost to normal): Refresh with only character class compatible weapons
changedJester will also be proficient with all the secondary weapon class type weapons and receive no penalties from them
changedScare feature improved. This used to work more or less as a once-off global feature with sometimes unexpected results. Now weapons or abilities with scare are applied independently from each other and each should work at least once per enemy
changedSome events and difficulty scaling did not trigger on all of the higher game speeds

Horde Hunters changes

addedHello. Here's some more post-launch bugfixes, a couple of balance tweaks and perhaps a useful new feature.
addedNew Reroll+ feature on level up (1.5x cost to normal): Refresh with only character class compatible weapons
changedJester will also be proficient with all the secondary weapon class type weapons and receive no penalties from them
changedScare feature improved. This used to work more or less as a once-off global feature with sometimes unexpected results. Now weapons or abilities with scare are applied independently from each other and each should work at least once per enemy
changedSome events and difficulty scaling did not trigger on all of the higher game speeds

General

  • New Reroll+ feature on level up (1.5x cost to normal): Refresh with only character class compatible weapons

  • Jester will also be proficient with all the secondary weapon class type weapons and receive no penalties from them

  • Scare feature improved. This used to work more or less as a once-off global feature with sometimes unexpected results. Now weapons or abilities with scare are applied independently from each other and each should work at least once per enemy

  • Endless mode enemy kill multiplier changes as time goes by:

    • 0.25x before 10min (this used to be default for all kills)

    • 0.5x before 20min

    • 0.75x before 30min

    • 1x after 30min

Bugs

  • Some events and difficulty scaling did not trigger on all of the higher game speeds

  • Unmask scare ability was not working reliably

  • You could enter the mine in the middle of Dwarf's smash ability causing enemies to stop moving indefinitely

Source

Steam News / 16 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.