Full notes
Full Horde Hunters update
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Repeated intro
Hello. This is the first update after launch. It's been wonderful seeing some new players find the game. I've followed all the feedback closely and made some changes accordingly.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
Horde Hunters changes
Last week was also very tense on the weekly leaderboard. "JHG" managed to grab the win with just a few points over an almost impossible score by "blank". As a reminder there's a 10 EUR Steam gift card up for grabs every week for the time being.
General
Enemy bullets will no longer curve towards the player when at close range but they will curve for a longer time
Using the auto-aim setting on gamepad you can also manually aim when desired. The cursor will disappear when auto-aim is on and appear when moving the control yourself
Normal maps will never have more than 2 concurrent missions. Other maps can have 3 missions after 10min and 4 after 20min
When having the Button item the player will have outlines for better visibility (same effect as enabling the "player and party member outlines" setting)
Tower, Bandits and Library effects will no longer immediately stop when player goes outside the circle. The countdown timer will continue to run (now more visible under the building as well) and the player may re-enter the circle for the benefit
Rune effect will not be cleared if ending a run in the first 15s. This is to prevent losing the rune effect in case of wrong run configuration e.g. having a different map or difficulty setting that you wanted
There's a helpful feature in the game where a player is left with 1 health after receiving a big blow on certain health threshold. This is to prevent getting one-shotted that can feel unfair. However, this can lead to some unintended misuse. On endless mode there is now a 1min cooldown (will adjust to game speed) on said feature
Added Palestine flag to the leaderboard
Bugs
Game crash when selling a poison weapon while having Poison Extract item
Player can pause the game when dead (or in the process of) resulting in some confusion about whether consumables can be used
Jester received penalties for the starting secondary weapon when not being a melee type. Penalties will still occur for weapons that are not melee but the starting weapon is excluded from this
Source
Changelog.gg summarizes and formats this update. How we read updates.
