Full notes
Full Horde update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Horde changes
BEHOLD
Highlighted enemies & civilians
Enemies and civilians now have highlighted edges so you can spot them while delivering total annihilation. On by default.
Updated HUD & Menus
Fully rebuilt interface with a more intuitive presentation of your statuses, cooldowns, loading bars etc.
New Death Scoreboard after your each Hellrun to see in detail what went wrong.
All menus have been redesigned - Added Player Statistics (resetable), new tweaks in options, in-game Pause Menu and other bullshit.
Steam post image Steam post image
Updated Enemy Behavior
Some will dash or sprint when close, aggressively reposition, or actively hunt civilians just to murder them. Some are sharper than others. Improved movement and player-tracking algorithms make enemy behavior more
realisticwild and more unpredictable.New Enemies
Giant Fly Hellhound Steam post image Steam post image Buzzes around.Might annoy you to death. Kinda the opposite.A demon-born jackal from below, driven by pure hatred for believers. Rips you open.
ARCHIVE
Literally an archive of failures; your previous Hellrun seeds are stored here. Retry them. Study them. Or share your unique Hellrun seeds with friends and force them to suffer through the exact same punishment.
Scoring System Adjusted
No action goes to waste, soldier. The system now makes sure you’re rewarded for everything you do. Adjustments to general score, combo system, multipliers and violent kill bonuses.
Bugs Squashed
and an irresponsible amount of small tweaks to make the unholy loop of slaughtering and dying in the Zones as pleasant as possible.
Could this be the year we all join Horde?
Source
Changelog.gg summarizes and formats this update. How we read updates.
