Full notes
Full Homecoming update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Homecoming changes
Welcome back! As you may know, the launch of Homecoming is just around the corner and I'm already finalizing details.
As I said in the previous update, the most significant change in this version is the new model and animations for the demon of our story, but I bring some more:
New model and animations for the demon
The old model and animations have been replaced with a new one.
We have a wide range of animations that will make you hold on to your chair, so I'm just going to leave you some of the previews :)
New transition zone
As the story progresses, you will see changes in the starting area of the game. This is the area where the player starts every time he dies or loads the game, and it will have some changes along the game.
Loop 11
New sound effects and lore have been added along with a note to continue the story.
New transition scene
Added a new scene that reconnects the outside of the game with the house
Minor fixes
Modified the way the dummies generated sound when chasing you to prevent them from generating infinitely.
Fixed collisions
Source
Changelog.gg summarizes and formats this update. How we read updates.
