Full notes
Full Homecoming update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Homecoming changes
I'm going to implement a new model for the demon with the intention of improving the realism and atmosphere of Homecoming and give it more prominence. Until now the model was quite poor and did not cause the terror that Homecoming seeks to provide. Here is a preview of what will be your worst nightmare:
The graphic section of the VHS system has been implemented along with a new lore video inside the story.
New interaction in the bathroom that replaces the old conversation.
Added new loop after picking up the flashlight that adds lore and a new view of the place where the family murder was committed.
Added mannequins on the roofs of the buildings in the final part of the outdoor scenery that add voices and lore to the story. And a little scare ;)
Added sound effects in the menus.
Added new animations in the “See” loop.
Added hidden elements for steam achievements.
All texts so far have been translated and all Spanish voices have been recorded and implemented.
Added new save in the outside area after the court scene. Now you don't have to watch it all the time if you are killed in that area.
Also it has been limited to once the times that you see the tutorials if you had died or loaded the game.
Fixes:
Changed the UI of picking up an object (it was confusing).
Changed the way to unlock the padlock. You must pick up the note to be able to open it and in each iteration the code changes.
AI and collision fixes
Modified some scares
There have already been people who have been able to test the first part of the game and have given their feedback to help with the development of the game. There will still be another testing phase before the game is released so I encourage you to sign up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
