Full notes
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What changed
- Events
- Gameplay
- Store
Home changes
August Summary
August did not go as I had expected.
First of all, the crowdfunding campaign was successfully completed, and it received much more attention than I had anticipated.
However, I spent a lot of time dealing with procedures required for the game’s release, which kept me from focusing on development itself.
Work Time by Category
Development: 44%
Crowdfunding Rewards: 25%
Other (administrative tasks, etc.): 31%
Results
Demo updated
Crowdfunding project successfully completed
Store page opened on Stove Indie
Base system of Minigame C completed
Graphic assets (in progress)
Crowdfunding rewards (in progress)
Although I managed to complete the base system of Minigame C, it still needs refinement, and I was not able to work on the main story content.
Therefore, September will require more intensive work.
September Plans
Complete the main story content
Prepare for Steam Next Fest
Release the Steam demo and collect feedback
For October, I’d like to complement promotional activities by polishing the game’s quality and working on additional content I’ve been planning.
That means I need to finish as much of the main content as possible in September.
I’ll reduce non-development activities and increase work intensity to focus on development.
Source
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