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Steam News31 July 202511mo ago

Devlog #05 – July Wrap-up & August Plan

July Summary In July, I went a step beyond the original plan of releasing the demo: I updated the demo, worked on promotional activities, and even prepared a crowdfunding project on Tumblbug.

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changedIn July, I went a step beyond the original plan of releasing the demo: I updated the demo, worked on promotional activities, and even prepared a crowdfunding project on Tumblbug. I was also able to make a small amount of progress on the main game.
addedComplete 3 stages of Minigame C and prepare them to be added to the main game
changedWhile the overall graphic direction of Minigame C is roughly defined, it's still unclear in detail. I expect that the main challenges will be coming up with clear visual ideas and arranging the UI layout. The system itself is already mostly implemented.

Home changes

changedIn July, I went a step beyond the original plan of releasing the demo: I updated the demo, worked on promotional activities, and even prepared a crowdfunding project on Tumblbug. I was also able to make a small amount of progress on the main game.
addedComplete 3 stages of Minigame C and prepare them to be added to the main game
changedWhile the overall graphic direction of Minigame C is roughly defined, it's still unclear in detail. I expect that the main challenges will be coming up with clear visual ideas and arranging the UI layout. The system itself is already mostly implemented.

July Summary

In July, I went a step beyond the original plan of releasing the demo: I updated the demo, worked on promotional activities, and even prepared a crowdfunding project on Tumblbug. I was also able to make a small amount of progress on the main game.

August Plan

Now that the demo update—which was not originally planned—is complete, I’ll focus on continuing development of the main game. My goals for August are as follows:

  1. Implement the base system for the unfinished Minigame C (currently 75%)

  2. Create graphic assets for Minigame C

  3. Complete 3 stages of Minigame C and prepare them to be added to the main game

  4. Begin working on main game content

While the overall graphic direction of Minigame C is roughly defined, it's still unclear in detail. I expect that the main challenges will be coming up with clear visual ideas and arranging the UI layout. The system itself is already mostly implemented.

If I work steadily, I believe that goals 1, 2, and 3 can be completed within this month. The main task for August will be to wrap those up quickly and move into the main game development.

Thankfully, the number of Steam wishlists has been gradually increasing, and I’ve received kind interest from people on Twitter and Itch.io. Even though the Tumblbug project is still in pre-launch, the amount of attention it has received exceeded my expectations, and it's made my daily development work feel much more enjoyable.

I’ll do my best to return the support with a great finished game. Thank you.

Source

Steam News / 31 July 2025

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