Full notes
Full Holomento update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- Compatibility
- Balance
Hello travelers!
Below are the patch notes for hotfix 0.5.04!
For more information on planned features coming in future patches, check out the Holomento Roadmap!
New Features and General Bug Fixes
Added tutorial text for Evenfall and the Bank
Added tutorial for contract boards near the start of Eventide Pass
Fixed a bug where spamming the item pickup key would allow items to be picked up that were supposed to be swapped
Fixed a bug where the music would not properly update when traveling from the Autumn Forest to Eventide Hills
Removed knockback (stunlock) from wolves and rats attacks
Fixed a bug that allows infinite mining of stone with the pickaxe
Fixed a bug where you could get into the Autumn Forest without it being loaded
Fixed a bug where melee attacking giants heads made them float away
Evenfall Cistern Dungeon New Features and Bug Fixes
Added large resource piles to the Rat Kings "treasure hoard" that can be picked up after he has been defeated
Reduced the frequency of dungeon doors not opening
Fixed a bug where you could complete a puzzle for unlimited rewards in the dungeon
Added magic lanterns as projectile homing targets to prevent puzzle softlocks
The Rat King can no longer attack or rotate during his death animation
Contract Boards New Features and Bug Fixes
Added full controller support for contract boards
Fixed a bug where travlers could not attack or interact after opening the contract board
Fixed a bug where the traveler sometimes couldn't talk to NPCs (due to the contract board bug)
Fixed a bug where contract progress always showed as being 25% complete
Talisman Weapon New Features and Bug Fixes
Talisman beams now reflect off of enemy shields and will slightly damage the traveler if hit
Fixed a bug where shooting dead enemies with the talisman beam would produce infinite items, money and experience
Fixed a bug where talisman beams would make mushroom enemies fire rapidly in succession
Fixed a bug where enemies would flinch every tick with the talisman beam
Fixed a bug where attacking enemies with shields would make them rapidly play a deflect animation
Fixed a bug where attacking enemies makes them rapidly roll
Fixed a visual bug where malurian talismans appeared doubled in the travelers hand
Discord | Roadmap | Report Bugs
Source
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