In this update1
Full notes
Full Holomento update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Compatibility
- Store
- Balance
Holomento changes
Hello travelers!
Below are the patch notes for hotfix 0.5.03!
For more information on planned features coming in future patches, check out the Holomento Roadmap!
Fixed a bug where the Rat King's boss door would remain open between journeys
Added an options slider for Screenshake Intensity
Added an options slider for Field of View
Removed a bugged tutorial prompt at the start of each run
Tweaked the graveyard lighting and brightness near the Old East Church
Updated the East Valley Bridge
Arrows on the Class Selection screen are now hidden unless a gamepad is used
Made the upgrade button in shops more obvious. This button is now selected when the shop menu is opened
Money is now automatically deposited into the bank account when a journey is completed
Resources are now automatically added to Evenfall's stockpile when a journey is completed
Updated text on item pickups to better reflect slots for item convert to experience
Added full controller support for item shops and their upgrade menus
Fixed the placement of item preview data for item shops
Disabled the ability to open the potion menu when a traveler has died or a journey has been completed
Added the item passives system
Firework Launchers now permanently have explosives elements until the weapon is dropped/swapped
Shotguns now permanently have the shotgun spread effect until the weapon is dropped/swapped
Reduced shotgun damage by 75% per shot (total output damage is now 125% base damage instead of 500%)
Added three new items featuring new passive abilities: "Pyro" (accessory that makes all attacks explosive), "TripleVision" (accessory that gives triple shot projectiles), "Scouter" (accessory that gives homing projectiles)
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Source
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