Full notes
Full Holodance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- Server
- UI and audio
During Early Access, each official update included a list of all the patch notes I made during development. In fact, I even often did this for the updates that only went to the alphadev and beta channels. We haven't done that in a while, and I believe most people probably actually prefer a more prose-style approach ... but I might be wrong, so let me know. As this list is a particularly long one, I'll throw in a video now and then. So it's perfectly fine to just scroll down and watch the videos if this would be too much reading.
In case you missed that last big update - here's a more visual and verbal description: Holodance 1.3 is here! And still on #SteamSummerSale (50% off)
For the unfiltered, chronological list of all changes since November 25, 2019 (Holodance V0.9.2: Tech and Scoring Update), continue here:
Holodance 1.0 (Official release, Feb 28, 2020)
So there are the changes we've had from 0.9.2 until 1.0.0. We've had a 0.9.3 in-between but that only went to the beta/alphadev-channels.
Arena: Meeting Mother Akash is now called Home of Mother Akash and can be used to play in Free Mode. The price to pay for that was that Mother Akash no longer blesses you with a visit in Free Mode (she still does in Story Mode, though).
Home of Mother Akash: This location is 4500 meters above sea level. But that creates floating point rounding errors that caused significant stutter in tracking. So now we'll just imagine it's 4500 meters above sea level but keep actual coordinates within technical limits.
- Home of Mother AkashPolished that whole Arena a lot, including new particle effects to make those chakras sparkle.
Added Arenas for Levels 4 and 8 to Free Mode, with a new cloud system.
- Unlocking ArenasHome of Mother Akash was previously unlocked at 2,000,000,000, we reduced this down to 1,000,000,000 now that this Arena is actually playable (and apologies to everyone who was disappointed when they got there and then couldn't actually play). We currently have 24 players with that score (only 7 above 2 billion). One will just need to play one more time, and 6 who need less then 200,000,000 to get there. The Steam leaderboard caps at 2,147,483,647 - but you can see the actual scores in the in-game leaderboard (UPDATE 2020-07-07: Well, you could until we removed that old Steam-based leaderboard and replaced it with a shiny new leaderboard based on our new community server). The new Arenas Desert High and Icy High become available at 200,000,000 (currently 97 players have this), and 300,000,000 (currently 70 players have this). The should make the journey towards 1,000,000,000 a little more interesting. Plus, there's something special coming for those clouds levels (but I still need to make sure they run on all hardware - right now, these two even overwhelm my 2080 Ti, at 100% SS which is 50% less than what Steam uses as default).
- Level LoadingFixed audio glitch where music stopped playing abruptly instead of properly fading out. Also fixed issue that music faded in way too slowly when entering arena selection area.
- CatchersReduced trail length; I had considered removing those trails altogether (or making them optional) but haven't done this, yet. But I'm still open to this possibility, so if you find these trails annoying, let me know. You can already disable those trails by disabling the particle effects - but that disables a lot of other particle effects as well, so probably not what
Source
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