Full notes
Full Holodance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Compatibility
- Maps
Holodance changes
- The Thinghero
Crash bugs are ugly. Especially when they occur all the time, while the game is starting. While we did only receive a single report for such a crashbug, the hardware of that player seemed fairly standard so it's very likely that other players were also effected. After several days of searching, it turned out that this one apparently was a Unity-bug that got fixed with Unity 2019.2.
Other than that, we silently pushed a few minor feature updates since the last patch notes: Spooky Town is now an official arena of the game - you just need to have a minimum score of 3,000,000 (which is quite easy to achieve). We also added a new experimental game mechanic after a little conversation on Reddit. Here's a video:
This one only works with very specific beatmaps, so use with caution. But this will eventually turn into something really exciting ;-)
Also, due to player feedback, we fixed a few things about the scoring, and also Zen-Mode.
The changes in detail:
Moved Spooky Town into the Free Mode Arena Selection area, gave it a 3,000,000 minimum score, and reduced the minimum score of Trippy Tunnels from 2,000,000 to 500,000.
Fixed Valve Index HMD default binding (the controller_type was correctly set in the bindings file but not correctly set in actions.json)
Updated SteamVR Unity Plugin to 2.5.0
- SteamVR IntegrationAdded buttons to show controller bindings, and edit controller bindings to the player calibration panel
Player Calibration Panel: Redesigned this quite a bit; Check Tracker Roles now only shows up when using SteamVR
- Bounce Back ThemeThe idea of the bounce back theme was actually to have a much "timing sensitive" mechanic. Unfortunately, I had used a linear movement curve, so that didn't really take place. Changed this due to a conversation on Reddit with /u/rolliejoe. Also, this being significantly more difficult mechanic, you now get a 1.5 multiplier with that theme. Hardcore osu! maps with streams (which yield high scores) are impossible to play with this, so this does not make it unfair (in fact, it makes this much more fair than it used to be).
- Casual ScoringDecreased the penalty for large orbs, and the OctaDrop, and ghosts from 0.75 (25% penalty) to 0.9 (10% penalty). And the penalty for the larger Casual Catchers from 0.8 (20% penalty) to 0.9 (10% penalty). This still makes sure that the maximum scores are only available using "Catch Orbs" (instead of Casual Mode) - but the score penalty isn't that frustrating anymore. Also, "Style Mode" (which is a little less strict with timing) now gives you only 10% penality (instead of 20%). The thing is: All of these not only "add up" but "multiply up", so before, this ended up as a 0.48 multiplier (52% penalty). Now it's still 0.729 (27%) if all of these are active.
Gun Mode Scoring: Gun mode is significantly more difficult, so this now gives you a 2x multiplier for the scores.
Updated to Unity 2019.2.13 hoping that this will fix a mysterious crash bug (that one player reported) ... and it did fix that issue, hooray!!!
Updated DOTween to 1.2.280
Fixed that selecting a game mechanic preset, radial orb source and Zen-Mode were overridden.
Source
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