HomeGamesUpdatesPricingMethodology
Steam News18 March 20197y ago

Holodance V0.9.0b19 (alphadev/beta): A *lot* of Update ;-)

So this is kind of a huge one, because the last patch update was in June 25, roughly 9 months ago.

Full notes

Full Holodance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Compatibility
  • Gameplay
  • Server
changedSo this is kind of a huge one, because the last patch update was in June 25, roughly 9 months ago. We did post some updates to the alphadev channels and also beta channels but announced them only via our Official Discord . But this current version will probably go to the default channel in a week or two, so it would be awesome if you could opt-in to the alphadev or beta channel, try it, test it and let us know what you think about it (ideally in the forum to keep things organized). This is a really long list, so here are some of the highlights:
changedSettings / Themes / Game Mechanics / PresetsThis has been completely re-designed to make the different game mechanics easier to find and activate. Also, we previously had quite a few implicit changes in the settings (e.g. when you activated Laserblades or Guns) that did make sense when we originally introduced them but became pretty annoying over time, as development evolved (like, choosing guns would always activate the balloons - but actually shooting drones is more fun than shooting balloons ;-) ). We have consolidated almost all the settings into one screen (Settings / Style / Presets & Themes), and have added a few presets that set up everything in a consistent way that hopefully makes sense. After activating one of the presets, you can still fine-tune everything according to your likes and dislikes. Here's the current list of presets:
changedGun MechanicWe've had this in the game for a long time but polished it a lot during the last few months: The explosions are now based on how perfectly you time shooting the drone. If the timing is perfect or near perfect, the explosion is very quick. If, however, the timing is a little off (a little too early, or a little too late), you get a longer explosion as a penalty. Before, the explosions were random and the longer explosions would unfairly obstruct the view. Now this is "by design" if your timing is off. Also, all explosion effects were polished and optimized to work really well with the drone and gameplay. The gun mechanic will still get proper support for sliders and spinners.
addedNew Slider VisualizationThis comes with the new OctaDrop theme (see below). We've had that theme in previous builds - but the slider visualization is new. It's true 3D : Sliders in the OctaDrop theme are now streams of the OctaDrop outline. ;-)
addedOctaDrop ThemeThis now has its own hitsounds, also for sliders and spinners , and full support for punching and slicing as well as directionality. The OctaDrop theme will be the default theme for Beat the Rhythm but we'll also keep this as an option in Holodance as well. We're still polishing the OctaDrops and will make some of the mechanics more strict. But it's already close ... at least in our opinion ;-)
changedImproved Handling of Tempo ChangesNotes are now properly looking ahead so they use the tempo while they play for the buffered ahead spawning. Previously, the orbs were speeding up just when the tempo of the song already had increased. We need this for the original soundtrack of Beat the Rhythm which has quite a few tempo-changes, and even switches back and forth between 3/4 and 4/4 in one song.

Holodance changes

changedSo this is kind of a huge one, because the last patch update was in June 25, roughly 9 months ago. We did post some updates to the alphadev channels and also beta channels but announced them only via our Official Discord . But this current version will probably go to the default channel in a week or two, so it would be awesome if you could opt-in to the alphadev or beta channel, try it, test it and let us know what you think about it (ideally in the forum to keep things organized). This is a really long list, so here are some of the highlights:
changedThis has been completely re-designed to make the different game mechanics easier to find and activate. Also, we previously had quite a few implicit changes in the settings (e.g. when you activated Laserblades or Guns) that did make sense when we originally introduced them but became pretty annoying over time, as development evolved (like, choosing guns would always activate the balloons - but actually shooting drones is more fun than shooting balloons ;-) ). We have consolidated almost all the settings into one screen (Settings / Style / Presets & Themes), and have added a few presets that set up everything in a consistent way that hopefully makes sense. After activating one of the presets, you can still fine-tune everything according to your likes and dislikes. Here's the current list of presets:
changedWe've had this in the game for a long time but polished it a lot during the last few months: The explosions are now based on how perfectly you time shooting the drone. If the timing is perfect or near perfect, the explosion is very quick. If, however, the timing is a little off (a little too early, or a little too late), you get a longer explosion as a penalty. Before, the explosions were random and the longer explosions would unfairly obstruct the view. Now this is "by design" if your timing is off. Also, all explosion effects were polished and optimized to work really well with the drone and gameplay. The gun mechanic will still get proper support for sliders and spinners.
addedThis comes with the new OctaDrop theme (see below). We've had that theme in previous builds - but the slider visualization is new. It's true 3D : Sliders in the OctaDrop theme are now streams of the OctaDrop outline. ;-)
addedThis now has its own hitsounds, also for sliders and spinners , and full support for punching and slicing as well as directionality. The OctaDrop theme will be the default theme for Beat the Rhythm but we'll also keep this as an option in Holodance as well. We're still polishing the OctaDrops and will make some of the mechanics more strict. But it's already close ... at least in our opinion ;-)

So this is kind of a huge one, because the last patch update was in June 25, roughly 9 months ago. We did post some updates to the alphadev channels and also beta channels but announced them only via our Official Discord. But this current version will probably go to the default channel in a week or two, so it would be awesome if you could opt-in to the alphadev or beta channel, try it, test it and let us know what you think about it (ideally in the forum to keep things organized). This is a really long list, so here are some of the highlights:

Settings / Themes / Game Mechanics / Presets

This has been completely re-designed to make the different game mechanics easier to find and activate. Also, we previously had quite a few implicit changes in the settings (e.g. when you activated Laserblades or Guns) that did make sense when we originally introduced them but became pretty annoying over time, as development evolved (like, choosing guns would always activate the balloons - but actually shooting drones is more fun than shooting balloons ;-) ). We have consolidated almost all the settings into one screen (Settings / Style / Presets & Themes), and have added a few presets that set up everything in a consistent way that hopefully makes sense. After activating one of the presets, you can still fine-tune everything according to your likes and dislikes. Here's the current list of presets:

  • Casual Mode

  • Catch Orbs

  • Punch Drops

  • Slice Drops

  • Shoot Drones

  • Shoot Balloons

Gun Mechanic

We've had this in the game for a long time but polished it a lot during the last few months: The explosions are now based on how perfectly you time shooting the drone. If the timing is perfect or near perfect, the explosion is very quick. If, however, the timing is a little off (a little too early, or a little too late), you get a longer explosion as a penalty. Before, the explosions were random and the longer explosions would unfairly obstruct the view. Now this is "by design" if your timing is off. Also, all explosion effects were polished and optimized to work really well with the drone and gameplay. The gun mechanic will still get proper support for sliders and spinners.

New Slider Visualization

This comes with the new OctaDrop theme (see below). We've had that theme in previous builds - but the slider visualization is new. It's true 3D: Sliders in the OctaDrop theme are now streams of the OctaDrop outline. ;-)

OctaDrop Theme

This now has its own hitsounds, also for sliders and spinners, and full support for punching and slicing as well as directionality. The OctaDrop theme will be the default theme for Beat the Rhythm but we'll also keep this as an option in Holodance as well. We're still polishing the OctaDrops and will make some of the mechanics more strict. But it's already close ... at least in our opinion ;-)

Improved Handling of Tempo Changes

Notes are now properly looking ahead so they use the tempo while they play for the buffered ahead spawning. Previously, the orbs were speeding up just when the tempo of the song already had increased. We need this for the original soundtrack of Beat the Rhythm which has quite a few tempo-changes, and even switches back and forth between 3/4 and 4/4 in one song.

Backend Server

This

Source

Steam News / 18 March 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.