Full notes
Full HoloCure - Save the Fans! update
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Repeated intro
Hello everyone! This is Kay Yu, the lead developer of HoloCure and I wanted to write this little blog(?) post to speak directly with you all. Because it has been quite a while since the past update, and as this year comes to a close, I decided I wanted to talk about the game, the update, and whatever else! I'm kinda just writing this on a whim, so please excuse me if it's not organized, this is just sorta me rambling and I'm just going to say whatever comes to mind. This is a first for me as I'm just writing here on this game's steam page and not on any other social media (I've essentially quit twitter as of now, which was my only other place I talked about the game before).
What changed
- Balance
HoloCure - Save the Fans! changes
First of all, thank you very much for your continued support as usual, to those that still play the game, and those who are looking forward to the next update. Let me confirm that yes, we are still very actively working on the next update, albeit slower than before. The next update, 0.8, is also a fairly large update. There will be a lot of balance updates this time around as I am trying to fix and clean up the main game more. (Note: I promise there are no plans of nerfing any character.) There is a bigger focus on making the main game experience better as opposed to update 0.7 where there was a large focus on side content. Update 0.8 will bring a number of new mechanics, new types of content, and some other changes to the main game overall. And yes, we are also reworking achievements for 0.8 - separating out achievements that aren't for the main game, so that the achievements on Steam will strictly all be main game content only. These will be considered as the real achievements, whereas any side content achievement will become a separate sub-section. For the rest of the changes, I won't reveal too much right now as I'm still trying to make sure these updates and changes are solid.
I also want to acknowledge that update 0.8 is taking much longer than I planned. A lot of that is my own fault, so I do apologize for the time it has already taken. As some may know, game development is only a personal hobby for me, and I can only afford to work on HoloCure when I have free time. Over the past 3-4 years of working on this game, my work obligations in my career as an animator in the anime industry has grown exponentially. That's both a good thing and bad of course. Good for my overall career, but bad for anything else in my life that isn't work. As I continue to strive to become a better animator and receive bigger opportunities, it has become much harder to find spare time to dedicate to HoloCure development. I care a lot about both my career as an animator but also my game projects as a hobby game developer, so it becomes hard to juggle both, and I can't ignore either of my passions. I want to explain this in hopes that people can at least understand and be aware why updates take so long, and do not think we aren't trying to update the game anymore. We very much are! This also applies to some of the other people on the team that regularly help out. The other programmers and other creatives have more things going on in their own lives too
Source
Changelog.gg summarizes and formats this update. How we read updates.
