In this update6
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Full Hollow Mine update
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Repeated intro
Hello everyone, Hollow Mine is now fully released! Please enjoy!
What changed
- Maps
- Gameplay
- UI and audio
- Store
- Balance
Hollow Mine changes
It was quite a journey! Thank you all who contributed for making it a reality! Remember it's not over see below details about upcoming patches.
1.0 full change log
⚙️ Features unlocked
5 unique biomes with 90+ procedurally generated rooms.
20+ bosses and over 250 items to discover.
100+ upgradeable weapons & spells plus 100+ unique abilities.
10+ unlockable classes with distinct play styles.
Dynamic environments - mine walls, set traps, and reshape the battlefield.
Blueprint crafting system for weapons, potions and magic.
Fast-paced roguelike runs packed with secrets, lore, and NPC interactions.
🚀 Major Additions
Added new achievements system: boss slayer, hitless runs, speedruns, finding items, discovering secret rooms, meeting NPCs, crafting potions, visiting rooms, activating/destroying Weles’ burden ring, and more.
Added achievement icons (including for Steam) and integrated Steam Cloud save/load/delete for global data.
Added final boss music, outro and intro tracks, and new sound and volume balancing for improved audio experience.
Added tips in main menu and a “finish tutorial” achievement.
Added session time tracking and related statistics.
Added crowns in UI when game is won and unlock progress display in character descriptions.
Added player on fire effect and improved explosion/pause handling for bombs and venom.
Added boss-related effects tuning — reduced attack effects and added new visual feedback.
🧭 Gameplay & Systems
Added discoverable secret rooms and NPC encounters.
Added “no combat effects” general setting for better performance or visual clarity.
Added lock cursor option in settings.
Added fire damage prevention logic and improved biome balancing (Hell, Crystal Veins).
Added diamond weapon crafting achievements and magic ball/kettle achievements.
Added experience and level progression tuning for enemies and players.
Added outro/end screen slides and improved main menu visuals.
Added init screen improvements — allows skipping after button press.
Added Steam achievements integration and synchronization with the local store.
🎨 Visual & UI Improvements
Added faster UI open/close animations and global ESC to close all windows.
Added descend sprite improvements and general animation polish.
Added crowns and win indicators in menus.
Improved main menu background, init screen images, and boss room visuals.
🎵 Audio & Music
Added intro/outro tracks, final boss theme, and adjusted overall mix and volume.
Replaced older SFX/music tracks for a more cohesive tone.
⚙️ Quality-of-Life
Added pause support for bomb/explosion/enemy spawn indicators.
Added progress tracking for unlockable characters.
Improved UI responsiveness and feedback for achievements, ability picker, and upgrades.
Added general setting to lock mouse cursor and no combat effects toggle.
1.1 version release:
New unique unlockable character Paladin. Unique trait: Heavenly Touch - Lifts the earthly bounds of steel, letting melee strikes soar without limit.
Bug fixes
More will be announced closer to the release
1.2 version release:
New unique unlockable character Lost Boy. Unique trait - First item box reroll is always free Steam post imageSteam post image
New tears projectile based weapon set Steam post image
Bug fixes
More will be announced closer to the release
1.3 version release:
New unique unlockable character Assassin. Unique trait - Every critical hit increases critical damage multiplier by 1 Steam post image
Hardcode mode with more challenging gameplay
Bug fixes
More will be announced closer to the release
That's all! I hope you will enjoy Hollow Mine full version! Cheers!
Best regards,
Michal Parysz
Source
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