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Steam News10 October 20258mo ago

1.0 Release is LIVE

Hello everyone, Hollow Mine is now fully released! Please enjoy! It was quite a journey! Thank you all who contributed for making it a reality! Remember it's not over see below details about upcoming patches. 1.

In this update6

Full notes

Full Hollow Mine update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, Hollow Mine is now fully released! Please enjoy!

What changed

0 fixes28 additions7 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Store
  • Balance
changed⚙️ Features unlocked5 unique biomes with 90+ procedurally generated rooms.
changed⚙️ Features unlocked100+ upgradeable weapons & spells plus 100+ unique abilities.
changed⚙️ Features unlockedDynamic environments - mine walls, set traps, and reshape the battlefield.
added🚀 Major AdditionsAdded new achievements system : boss slayer, hitless runs, speedruns, finding items, discovering secret rooms, meeting NPCs, crafting potions, visiting rooms, activating/destroying Weles’ burden ring, and more.
added🚀 Major AdditionsAdded achievement icons (including for Steam) and integrated Steam Cloud save/load/delete for global data.
added🚀 Major AdditionsAdded final boss music , outro and intro tracks , and new sound and volume balancing for improved audio experience.

Hollow Mine changes

changed5 unique biomes with 90+ procedurally generated rooms.
changed100+ upgradeable weapons & spells plus 100+ unique abilities.
changedDynamic environments - mine walls, set traps, and reshape the battlefield.
addedAdded new achievements system : boss slayer, hitless runs, speedruns, finding items, discovering secret rooms, meeting NPCs, crafting potions, visiting rooms, activating/destroying Weles’ burden ring, and more.
addedAdded achievement icons (including for Steam) and integrated Steam Cloud save/load/delete for global data.

It was quite a journey! Thank you all who contributed for making it a reality! Remember it's not over see below details about upcoming patches.

1.0 full change log

⚙️ Features unlocked

  • 5 unique biomes with 90+ procedurally generated rooms.

  • 20+ bosses and over 250 items to discover.

  • 100+ upgradeable weapons & spells plus 100+ unique abilities.

  • 10+ unlockable classes with distinct play styles.

  • Dynamic environments - mine walls, set traps, and reshape the battlefield.

  • Blueprint crafting system for weapons, potions and magic.

  • Fast-paced roguelike runs packed with secrets, lore, and NPC interactions.

🚀 Major Additions

  • Added new achievements system: boss slayer, hitless runs, speedruns, finding items, discovering secret rooms, meeting NPCs, crafting potions, visiting rooms, activating/destroying Weles’ burden ring, and more.

  • Added achievement icons (including for Steam) and integrated Steam Cloud save/load/delete for global data.

  • Added final boss music, outro and intro tracks, and new sound and volume balancing for improved audio experience.

  • Added tips in main menu and a “finish tutorial” achievement.

  • Added session time tracking and related statistics.

  • Added crowns in UI when game is won and unlock progress display in character descriptions.

  • Added player on fire effect and improved explosion/pause handling for bombs and venom.

  • Added boss-related effects tuning — reduced attack effects and added new visual feedback.

🧭 Gameplay & Systems

  • Added discoverable secret rooms and NPC encounters.

  • Added “no combat effects” general setting for better performance or visual clarity.

  • Added lock cursor option in settings.

  • Added fire damage prevention logic and improved biome balancing (Hell, Crystal Veins).

  • Added diamond weapon crafting achievements and magic ball/kettle achievements.

  • Added experience and level progression tuning for enemies and players.

  • Added outro/end screen slides and improved main menu visuals.

  • Added init screen improvements — allows skipping after button press.

  • Added Steam achievements integration and synchronization with the local store.

🎨 Visual & UI Improvements

  • Added faster UI open/close animations and global ESC to close all windows.

  • Added descend sprite improvements and general animation polish.

  • Added crowns and win indicators in menus.

  • Improved main menu background, init screen images, and boss room visuals.

🎵 Audio & Music

  • Added intro/outro tracks, final boss theme, and adjusted overall mix and volume.

  • Replaced older SFX/music tracks for a more cohesive tone.

⚙️ Quality-of-Life

  • Added pause support for bomb/explosion/enemy spawn indicators.

  • Added progress tracking for unlockable characters.

  • Improved UI responsiveness and feedback for achievements, ability picker, and upgrades.

  • Added general setting to lock mouse cursor and no combat effects toggle.

1.1 version release:

  • New unique unlockable character Paladin. Unique trait: Heavenly Touch - Lifts the earthly bounds of steel, letting melee strikes soar without limit.

  • Bug fixes

  • More will be announced closer to the release

1.2 version release:

  • New unique unlockable character Lost Boy. Unique trait - First item box reroll is always free Steam post imageSteam post image

  • New tears projectile based weapon set Steam post image

  • Bug fixes

  • More will be announced closer to the release

1.3 version release:

  • New unique unlockable character Assassin. Unique trait - Every critical hit increases critical damage multiplier by 1 Steam post image

  • Hardcode mode with more challenging gameplay

  • Bug fixes

  • More will be announced closer to the release

That's all! I hope you will enjoy Hollow Mine full version! Cheers!

Best regards,

Michal Parysz

Source

Steam News / 10 October 2025

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