Full notes
Full Hollow Mine update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! I hope you are well, thank you all for playing demo and reporting bugs. There was 13 releases with small fixes since 0.7 release. Almost everything was done during steam next fest event, so it was a heat time. Gladly Hollow Mine seems more stable and responsive with more proper difficulty.
What changed
- Events
- Balance
- Gameplay
- UI and audio
- Fixes
Hollow Mine changes
Wizard and Rogue are unlocked now for everyone to try in demo - enjoy ;-)
Changed diamond and quartz sell price to 10
unified critical hit text size/color; increased projectile pool size
slightly enlarged fire ground sprites - to make them noticeable more
added +10% movement speed initially - to make the characters more responsive
reduced light boots movement bonus by 10%.
Swarm room automatically starts the first wave - to make the players defeat the easiest wave at least instead of consistency skipping it using red button, or by mistake learning the game
Disabled fading music when settings change; removed “save zone” label on tutorial descends.
Corrected mining translation and dashing text.
Set certain too long SFX as music - once music is muted it won't play these effects like level up or boss presentation tracks.
Turned off tutorial camp music when entering forest camp.
Increased enemie's, health, movement speed, and decreased attack cooldowns
Added translations for various languages (excluding Japanese and Chinese for now).
Fixed missing letter “T” in Polish translation.
Reduced screen shake
Improved enemy attack animations and health
Reduced freeze time; enhanced visibility of mining indicator
Increased dagger durability.
Corrected wood axe blueprint outcome to wood axe instead of wood sword
Blocked swapping an item into the same slot
Reset damage parameter to character’s core damage when updating gear - it was messing calculations for total damage
When crafting outcome items should have full durability;
Stackable items now drop with their stack intact.
Block Waypoint teleport when interacting with other entities in Before the Boss Room
And lot of other small fixes and adjustment's
I hope you like the progress. Game keeps growing and I'm glad there is more and more of you. More people that are willing to contribute and be part of this growing HM community! :-) Thank you!
Michal Parysz
Source
Changelog.gg summarizes and formats this update. How we read updates.
