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Steam News14 October 20258mo ago

Patch Version 1.0.28891 Now Live

Patch Notes Added support for Dualsense Edge controllers. - Improved support for various controllers on Mac. - Game now pauses when the controller disconnects.

In this update1

Full notes

Full Hollow Knight: Silksong update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedPatch NotesAdded support for Dualsense Edge controllers. - Improved support for various controllers on Mac. - Game now pauses when the controller disconnects. - Fixed various smaller controller issues (more fixes to come in future). - Fixed remaining instance of certain players getting stuck cursed while in the late game. - Fixed Curveclaw not reacting to Hunter down-stab. - Fixed rare instances of being able to air dash and double jump when not intended. - Fixed several out of bounds situations. - Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes. - Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips. - Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1. - Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1. - Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet). - Slight increase to Sharp Dart and Cross Stitch damage. - Updated damage scaling on Rune Rage to match other Silk Skills. - Slight decrease to Thread Storm damage at higher needle levels. - Fixed Surgeon enemies sometimes pulling the hero out of bounds. - Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item. - Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems. - Fixed rare instance of Second Sentinel becoming rotated when defeated. - Fixed additional case of Seth sometimes getting out of bounds and not returning. - Fixed Seth sometimes remaining invincible for a moment at the start of a refight. - Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle. - Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity. - Fixed issues when consuming a Silkeater while in water. - Fixed Scuttlebrace sometimes allowing a wall jump when not intended. - Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.

Hollow Knight: Silksong changes

addedAdded support for Dualsense Edge controllers. - Improved support for various controllers on Mac. - Game now pauses when the controller disconnects. - Fixed various smaller controller issues (more fixes to come in future). - Fixed remaining instance of certain players getting stuck cursed while in the late game. - Fixed Curveclaw not reacting to Hunter down-stab. - Fixed rare instances of being able to air dash and double jump when not intended. - Fixed several out of bounds situations. - Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes. - Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips. - Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1. - Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1. - Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet). - Slight increase to Sharp Dart and Cross Stitch damage. - Updated damage scaling on Rune Rage to match other Silk Skills. - Slight decrease to Thread Storm damage at higher needle levels. - Fixed Surgeon enemies sometimes pulling the hero out of bounds. - Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item. - Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems. - Fixed rare instance of Second Sentinel becoming rotated when defeated. - Fixed additional case of Seth sometimes getting out of bounds and not returning. - Fixed Seth sometimes remaining invincible for a moment at the start of a refight. - Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle. - Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity. - Fixed issues when consuming a Silkeater while in water. - Fixed Scuttlebrace sometimes allowing a wall jump when not intended. - Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.

Patch Notes

  • Added support for Dualsense Edge controllers. - Improved support for various controllers on Mac. - Game now pauses when the controller disconnects. - Fixed various smaller controller issues (more fixes to come in future). - Fixed remaining instance of certain players getting stuck cursed while in the late game. - Fixed Curveclaw not reacting to Hunter down-stab. - Fixed rare instances of being able to air dash and double jump when not intended. - Fixed several out of bounds situations. - Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes. - Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips. - Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1. - Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1. - Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet). - Slight increase to Sharp Dart and Cross Stitch damage. - Updated damage scaling on Rune Rage to match other Silk Skills. - Slight decrease to Thread Storm damage at higher needle levels. - Fixed Surgeon enemies sometimes pulling the hero out of bounds. - Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item. - Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems. - Fixed rare instance of Second Sentinel becoming rotated when defeated. - Fixed additional case of Seth sometimes getting out of bounds and not returning. - Fixed Seth sometimes remaining invincible for a moment at the start of a refight. - Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle. - Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity. - Fixed issues when consuming a Silkeater while in water. - Fixed Scuttlebrace sometimes allowing a wall jump when not intended. - Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.

  • Various smaller fixes and tweaks.

Source

Steam News / 14 October 2025

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