In this update4
Full notes
Full Holey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- UI and audio
- Gameplay
- Fixes
- Performance
Holey changes
Improvements
The base area has been completely redesigned to better match the game’s atmosphere and overall tone.
The creature is now properly positioned on the ground — watch your steps, because your next meal might be you.
The impact of the creature on gameplay has been reworked. Fuel no longer spawns directly on maps. Instead, players must collect raw waste and convert it into fuel using a converter, allowing for longer expeditions.
Food variety on maps has been increased.
With increased food variety, weight balance now plays a more important role and requires more careful management.
In locked rooms, items now appear only after breaking the crate, reinforcing the feeling that these areas contain more valuable loot.
A new room type has been added to the sewer map.
The sound used when carrying items has been changed to better fit the atmosphere.
Some crafting items now drop only after cutting the creature, increasing the incentive to hunt it.
You can now carry the bodies of fallen teammates, and even use them to feed the creature if needed.
New Features
Added an “I’m Stuck” button to the pause menu after receiving reports of players falling through the map.
Bug Fixes
Fixed an issue where some players experienced interaction problems.
Various minor fixes and stability improvements.
Notes
You can now anger the creature, but… I don’t recommend it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
