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Steam News16 December 20256mo ago

Demo 0.0.3 Update

This update focuses mainly on gameplay clarity, bug fixes, and improvements based on player feedback. Gameplay and Mechanics Mines now instantly kill players who walk directly over them.

In this update5

Full notes

Full Holey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedThis update focuses mainly on gameplay clarity, bug fixes, and improvements based on player feedback.
changedGameplay and MechanicsMines now instantly kill players who walk directly over them. If you are within a certain distance, damage is applied based on proximity.
changedGameplay and MechanicsThe push and physics feel of objects in the environment has been improved.
changedGameplay and MechanicsFire created by exploding fuel items now correctly damages players.
fixedBalance and ConsistencyFixed an issue where items placed in the vehicle were incorrectly being transferred to the base after death.
fixedBalance and ConsistencySome traps were not dealing damage immediately when triggered, causing confusion. This behavior has been corrected.

Holey changes

changedThis update focuses mainly on gameplay clarity, bug fixes, and improvements based on player feedback.
changedMines now instantly kill players who walk directly over them. If you are within a certain distance, damage is applied based on proximity.
changedThe push and physics feel of objects in the environment has been improved.
changedFire created by exploding fuel items now correctly damages players.
fixedFixed an issue where items placed in the vehicle were incorrectly being transferred to the base after death.

This update focuses mainly on gameplay clarity, bug fixes, and improvements based on player feedback.

Gameplay and Mechanics

  • Mines now instantly kill players who walk directly over them. If you are within a certain distance, damage is applied based on proximity.

  • The push and physics feel of objects in the environment has been improved.

  • Fire created by exploding fuel items now correctly damages players.

Balance and Consistency

  • Fixed an issue where items placed in the vehicle were incorrectly being transferred to the base after death.

  • Some traps were not dealing damage immediately when triggered, causing confusion. This behavior has been corrected.

Bug Fixes

  • Fixed a bug where dying in the lobby could cause players to get stuck on the spectator screen.

  • An issue was reported where the day would not end even after all players died. While the exact cause could not be reproduced, several preventative adjustments were made to cover likely scenarios.

  • Resolved a gamepad input conflict where the direction change button overlapped with inventory navigation.

Small but Important Improvements

  • Various minor bugs and inconsistencies affecting overall gameplay flow have been cleaned up.

A quick note

If no major or critical issues appear, the next update will focus on pushing the game a step further with more meaningful changes. Your feedback continues to be a key part of shaping what comes next, so please keep sharing it.

Source

Steam News / 16 December 2025

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