In this update5
Full notes
Full Holey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Holey changes
This update focuses mainly on gameplay clarity, bug fixes, and improvements based on player feedback.
Gameplay and Mechanics
Mines now instantly kill players who walk directly over them. If you are within a certain distance, damage is applied based on proximity.
The push and physics feel of objects in the environment has been improved.
Fire created by exploding fuel items now correctly damages players.
Balance and Consistency
Fixed an issue where items placed in the vehicle were incorrectly being transferred to the base after death.
Some traps were not dealing damage immediately when triggered, causing confusion. This behavior has been corrected.
Bug Fixes
Fixed a bug where dying in the lobby could cause players to get stuck on the spectator screen.
An issue was reported where the day would not end even after all players died. While the exact cause could not be reproduced, several preventative adjustments were made to cover likely scenarios.
Resolved a gamepad input conflict where the direction change button overlapped with inventory navigation.
Small but Important Improvements
Various minor bugs and inconsistencies affecting overall gameplay flow have been cleaned up.
A quick note
If no major or critical issues appear, the next update will focus on pushing the game a step further with more meaningful changes. Your feedback continues to be a key part of shaping what comes next, so please keep sharing it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
